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  • 白鹭冰雪传奇H5开启GM和命令教程

    正文概述 admin   2022-04-19   62

    白鹭冰雪GM使用教程,先在数据库中找到mmo_account数据库的表globaluser,找到自己的角色账号,设置gmlevel为10(最高);
    修改服务端\build\SessionServer\GM.txt里面的
    gmloginip=
    {
    “127.0.0.7” –里面的IP改成你自己的IP
    },

    这样就拥有了GM权限,启动服务端,登陆游戏,在聊天框输入GM命令就可以啦,如 @Move 兽人古墓一层

    以下为具体命令

    #include “StdAfx.h”
    #include “ChatSystem.h”
    #include “ctype.h”
    #include “../base/Container.hpp”
    // 方便组批量修改的宏定义
    #define GM_LEVEL0 0
    #define GM_LEVEL1 1
    #define GM_LEVEL2 2
    #define GM_LEVEL3 3
    #define GM_LEVEL4 4
    #define GM_LEVEL5 5
    #define GM_LEVEL6 6
    #define GM_LEVEL7 7
    #define GM_LEVEL8 8
    #ifndef _DEBUG
    #define GM_LEVEL9 9
    #else
    #define GM_LEVEL9 0
    #endif
    #define GM_LEVEL10 10

    //GM指令是以@开头的命令,使用空格分隔,比如@additem 102 1 用[]括起的参数不输入则使用默认
    const CChatSystem::GMHANDLE CChatSystem::GmCommandHandlers[]=
    {
    {“Go”, GM_LEVEL9, &CChatSystem::GmGo}, // 移动到指定地图坐标 @Go 地图名(或场景id) X(default) Y(default)
    {“enter”, GM_LEVEL9, &CChatSystem::GMEnterFuben}, // 移动到指定地图坐标 @Go 地图名
    {“Monster”, GM_LEVEL9, &CChatSystem::GmMonster}, // 生成怪物 @Monster 怪物名(或id) 数量(1) 存活时间(0) 等级(0) 血量比(100)
    {“Skill”, GM_LEVEL9, &CChatSystem::GmLearnSkill}, // 学习技能 @Skill 技能ID 技能等级
    {“DelSkill”, GM_LEVEL9, &CChatSystem::GmDeleteSkill}, // 删除技能 @DelSkill 技能ID
    {“PR”, GM_LEVEL9, &CChatSystem::GmPR}, // 测试坐标旋转 @PR 相对位置x 相对位置y
    {“AR”, GM_LEVEL9, &CChatSystem::GmAR}, // 测试坐标旋转 @AR 鼠标位置x 鼠标位置y 相对位置x 相对位置y
    {“AddBuff”, GM_LEVEL9, &CChatSystem::GmAddBuff}, // 添加BUFF @AddBuff buffId
    {“DelBuff”, GM_LEVEL9, &CChatSystem::GmDelBuff}, // 删除BUFF @DelBuff buffId
    {“CatchMonster”, GM_LEVEL9, &CChatSystem::GmCatchMonster}, // 抓取怪物 @CatchMonster 怪物名
    {“Item”, GM_LEVEL9, &CChatSystem::GmAddItem}, // 添加物品 @AddItem 物品id 物品num(默认为1)
    {“DelItem”, GM_LEVEL9, &CChatSystem::GmDelItem}, // 删除物品 @DelItem 物品id 物品num(默认为1)
    {“WorldMessage”, GM_LEVEL9, &CChatSystem::WorldMessage}, // 系统公告消息 @WorldMessage 消息内容 公告提示类型
    {“Level”, GM_LEVEL9, &CChatSystem::GmSetSelfLevel}, // 设置自己的等级 @Level 等级
    {“AddValue”, GM_LEVEL9, &CChatSystem::AddValue}, // 增加数值 @AddValue type num
    {“SetValue”, GM_LEVEL9, &CChatSystem::SetValue}, // 设定数值 @SetValue type num
    {“DropItem”, GM_LEVEL9, &CChatSystem::GmDropItem}, // 掉落物品 @DropItem type num
    {“Info”, GM_LEVEL9, &CChatSystem::Info}, // 查询信息 @info xxx arg
    {“drop”, GM_LEVEL9, &CChatSystem::Drop}, // 掉落表 @drop id
    {“AddMoney”, GM_LEVEL9, &CChatSystem::GmAddMoney}, // 添加金钱 @AddMoney 金钱类型 金钱数量 (类型:0绑定金币 1金币 2绑定元宝 3元宝)
    {“addCircleNum”, GM_LEVEL9, &CChatSystem::GMAddCircleNum}, // 添加没转人数 @addCircleNum 转数 人数
    {“deathdrop”, GM_LEVEL9, &CChatSystem::GMDeathDropItem}, // 添加没转人数 @deathdrop
    {“addservermail”, GM_LEVEL9, &CChatSystem::GmAddServerMail}, // 添加全服邮件 @addservermail [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []
    {“setJm”, GM_LEVEL9, &CChatSystem::GMSetJMLv}, // 设置经脉等级 @setJm lv
    {“setJyEd”, GM_LEVEL9, &CChatSystem::GMSetTradingQuota}, // 设置交易额度 @setJyEd value
    {“setBless”, GM_LEVEL9, &CChatSystem::GMSetBlessValue}, // 设置祝福值 @setBless value
    {“setQuestState”, GM_LEVEL9, &CChatSystem::GMSetQuestState}, // 设置任务状态 @setQuestState id state
    {“clearQuestlog”, GM_LEVEL9, &CChatSystem::GMClearQuestlog}, // 清空任务记录 @clearQuestlog
    {“Attr”, GM_LEVEL9, &CChatSystem::GmAttr}, // 设置 @Attr attrId value
    {“MonthCard”, GM_LEVEL9, &CChatSystem::GmMonthCard}, // 设置 @Attr attrId value
    {“DamageInfo”, GM_LEVEL0, &CChatSystem::GmDamageInfo}, // 设置输出伤害 @damageinfo 1/0
    {“make”, GM_LEVEL9, &CChatSystem::GmMakeRealItem}, // 造物品 @Make [物品id] [数量] 场景id 怪物id
    {“ChgJob”, GM_LEVEL9, &CChatSystem::GMChgJob}, // 改变职业 @ChgJob 职业id 性别id
    {“addPet”, GM_LEVEL9, &CChatSystem::GMADDLootPet}, // 改变职业 @ChgJob 职业id 性别id

    //5级权限以上才能使用
    {“Move”, GM_LEVEL9, &CChatSystem::GmMove}, // 移动到指定地图 @Move 地图名称
    {“Monster2”, GM_LEVEL9, &CChatSystem::GmMonster2 }, // 生成怪物 @monster2 怪物名字 外形id
    {“AddItem”, GM_LEVEL9, &CChatSystem::GmAddItem}, //添加物品 @AddItem 物品ID [数量] [品质] [强化等级]
    {“AddPet2”, GM_LEVEL9, &CChatSystem::GmAddPet }, //添加宠物 @addpet 宠物的名字 [强化] [品质]
    {“AddHero”, GM_LEVEL9, &CChatSystem::GmAddHero }, //添加英雄 @AddHero 英雄ID,英雄阶,英雄等级
    {“DoMapActor”, GM_LEVEL9, &CChatSystem::GmDoMapActor }, //

    {“Shutup”, GM_LEVEL9, &CChatSystem::GmShutup}, //禁言 @Shutup 角色名称 时间(分钟)
    {“AddExp”, GM_LEVEL9, &CChatSystem::GmAddSelfExp}, //添加自己的经验 @AddExp 经验值
    {“superman”, GM_LEVEL9, &CChatSystem::GmSetSuperMan}, //添加任务dQuest 任务id
    {“ReGoto”, GM_LEVEL9, &CChatSystem::GmReGoto}, //传送至指定角色身边 @ReGoto 角色名称
    {“Who”, GM_LEVEL9, &CChatSystem::GmWho}, //获取服务器在线人数 @Who
    {“AdjustExp”, GM_LEVEL9, &CChatSystem::GmAdjustExp}, //设置别人的经验 @AdjustExp 玩家的名字 数量
    {“ReleaseShutup”, GM_LEVEL9, &CChatSystem::ReleaseShutup}, //将指定角色禁言状态解除 @ReleaseShutup 角色名称
    {“ShutupList”, GM_LEVEL9, &CChatSystem::ShutupList}, //查看禁言列表 @ShutupList
    {“NotifyMsg”, GM_LEVEL9, &CChatSystem::NotifyMsg}, //给指定玩家发消息 @NotifyMsg 角色名称 消息内容
    {“AdjustLevel”, GM_LEVEL9, &CChatSystem::GmAdjustLevel}, //调整目标玩家的等级 @adjustlevel 玩家的名字 玩家的等级
    {“MoveToNPC”, GM_LEVEL9, &CChatSystem::GmMoveToNPC}, //移动到指定地图指定NPC位置 @MoveToNPC 地图名称 NPC名称
    {“kick”, GM_LEVEL9, &CChatSystem::GmKick}, //踢人 @kick 玩家名字
    {“sethide”, GM_LEVEL9, &CChatSystem::GmSetActorHide}, //设置玩家隐身 @sethide 玩家名称 是否隐身(0 显示 1 隐身)
    {“setgm”, GM_LEVEL9, &CChatSystem::GmSetGm}, //设置Gm的头衔 @setgm 添加头衔(0 取消 1 添加)

    {“Recall”, GM_LEVEL9, &CChatSystem::GmRecall}, //将指定角色传送到身边 @Recall 角色名称
    {“targetIntPro”, GM_LEVEL9, &CChatSystem::GmSetTargetIntPro}, //设置目标属性 @targetIntPro 属性ID 属性的值
    {“TraceSystem”, GM_LEVEL9, &CChatSystem::GmTraceSystem}, //开启或者关闭系统的网络消息输出 @TraceSystem
    {“ReloadNPC”, GM_LEVEL9, &CChatSystem::GmRefresh}, //刷新挂在NPC身上的脚本([SYS FUNCTION:全局功能NPC, SYS MONSTER:全局怪物脚本]) @ReloadNPC NPC的名字
    {“RSF”, GM_LEVEL9, &CChatSystem::GmReloadGlobalNpc},//重新载入全局npc的脚本 @RSF
    {“RS”, GM_LEVEL9, &CChatSystem::GmReloadScriptNpc},//重新载入角色所在的场景的所有npc的脚本 @RS
    {“ReloadLang”, GM_LEVEL9, &CChatSystem::ReloadLang}, //刷新语言包 @ReloadLang
    {“ReloadItem”, GM_LEVEL9, &CChatSystem::ReloadItem}, //刷新道具配置 @ReloadItem
    {“ReloadMonster”, GM_LEVEL9, &CChatSystem::ReloadMonster}, //刷新怪物配置 @ReloadMonster
    {“call”, GM_LEVEL9, &CChatSystem::CallScriptFunc}, //调用脚本函数 @call 新手老人 getNpc,1,2 :注意是执行本人所在的场景的npc的脚本
    {“callf”, GM_LEVEL9, &CChatSystem::CallScriptFuncNoEntity}, //调用脚本函数 @callf 新手老人 getNpc,1,2 :注意是执行本人所在的场景的npc的脚本(不传入实体参数)
    {“AddTargetHero”, GM_LEVEL9, &CChatSystem::GmAddTargetHero}, //给目标玩家的添加英雄 @AddTargetHero 玩家的名字 英雄的职业 性别 等级 转数
    {“SkillCD”, GM_LEVEL9, &CChatSystem::GmSkillCDSwitch}, //设置技能CD启用与否 @SkillCD 0/1(关闭/开启)
    {“Acceptrole”, GM_LEVEL9, &CChatSystem::Acceptrole}, //增加一个任务 @AddQuest 任务id
    {“SetZBPMtime”, GM_LEVEL9, &CChatSystem::GMSetZBPMtime}, //@setZBPMtime 10 2014-3-10-12:00:00
    {“SetZBPMdata”, GM_LEVEL9, &CChatSystem::GMSetZBPMdata}, //@setZBPMdata 30,31,32 100,200,300 10,20,30
    {“FinishQuest”, GM_LEVEL9, &CChatSystem::FinishQuest}, //设置任务完成状态 @FinishQuest 任务id 设置完成还是未完成(1是完成,0是未完成)
    {“IntPro”, GM_LEVEL9, &CChatSystem::GmSetIntProperty}, //设置玩家属性 @IntPro 属性ID 属性的值(整数型的)
    {“showintpro”, GM_LEVEL9, &CChatSystem::GmShowIntProperty}, //查看玩家属性 #showIntPro 属性ID
    {“AddKeyword”, GM_LEVEL9, &CChatSystem::GmAddKeyword}, //添加关键字到词库 @AddKeyword 关键词 分类(1:敏感词库, 2禁言词库)
    {“WorldMessage”, GM_LEVEL9, &CChatSystem::WorldMessage}, //系统公告消息 @WorldMessage 消息内容 公告提示类型
    {“AddGold”, GM_LEVEL9, &CChatSystem::GmAddGold}, //GM增加指定角色金钱 @AddGold [角色名称] [金钱类型] [金钱数量],,支持对不在线的用户发放金钱,除了元宝
    {“Present”, GM_LEVEL9, &CChatSystem::GmAddPresent}, //发派物品 @Present 人物名称 物品名称 [数量=1] [品质=0] [强化=0] 是否绑定[yes=1,no=0] 文本信息(参考addgold的说明)
    {“AddFbCount”, GM_LEVEL9, &CChatSystem::AddFubenCount}, //增加(或减少)副本的次数 @AddFubenCount [人物名称] [副本名称] [数量,负数是减少]
    {“TraceActor”, GM_LEVEL9, &CChatSystem::GmTraceActor}, //追踪一个玩家的网络数据 @TraceActor
    {“DumpFb”, GM_LEVEL9, &CChatSystem::GmDumpFuben}, //
    {“checkset”, GM_LEVEL9, &CChatSystem::GmCheckGameSet},

    ///// 暂时没有明确归类的
    {“Icon”, GM_LEVEL9, &CChatSystem::GmChangeIcon}, //更改头像 @Icon 头像ID
    {“Property”, GM_LEVEL9, &CChatSystem::GmPrintProperty}, //打印隐藏的属性 @Property
    {“Invite”, GM_LEVEL9, &CChatSystem::GmInviteTeam}, //要求玩家组队 @Invite 玩家名字
    {“LeaveTeam”, GM_LEVEL9, &CChatSystem::GmLeaveTeam}, //离开队伍 @LeaveTeam
    {“SetMonsterMove”, GM_LEVEL9, &CChatSystem::GmSetMonsterMove}, //GM设置怪物的运动状态 @SetMonsterMove
    {“targetIntPro”, GM_LEVEL9, &CChatSystem::GmSetTargetIntPro}, //@targetIntPro 属性ID 属性的值
    {“viewPro”, GM_LEVEL9, &CChatSystem::GmViewTargetProperty}, //@viewIntPro
    {“ClearBag”, GM_LEVEL9, &CChatSystem::GmClearBag}, //清空背包 @ClearBag
    {“reloadfw”, GM_LEVEL9, &CChatSystem::GmRefreshfw}, //刷新过滤字 @reloadfw
    {“ShowFriendList”, GM_LEVEL9, &CChatSystem::GmShowFriendList},
    {“skill”, GM_LEVEL9, &CChatSystem::GmLearnSkillByName}, //@LearnSkill 技能ID 技能等级
    {“useskill”, GM_LEVEL9, &CChatSystem::GmUseSkill}, //@useskill 技能ID 技能等级
    {“forgetskill”, GM_LEVEL9, &CChatSystem::GmForgetSkillByName}, //@forgetskill 技能名字
    {“SetEquipItemProp”, GM_LEVEL9, &CChatSystem::SetEquipItemProp}, //@SetEquipItemProp 装备槽位号 propid proval
    {“SetExpGetToday”, GM_LEVEL9, &CChatSystem::SetExpGetToday}, // @SetExpGetToday 数量
    {“SetTraceOpt”, GM_LEVEL9, &CChatSystem::SetTraceOpt}, // @SetTraceOpt 类型 开启标志
    {“RefreshMonster”, GM_LEVEL9, &CChatSystem::RefreshMonster}, // @RefreshMonster
    // {“AddBtTime”, GM_LEVEL9, &CChatSystem::AddBanneretTime }, // @AddBanneretTime type time(秒为单位)
    {“SetHeadTitle”, GM_LEVEL9, &CChatSystem::GmSetHeadTitle }, //@SetTopTitle 头衔ID 0 清空头衔
    {“RefreshRank”, GM_LEVEL9, &CChatSystem::GmRefreshRank }, //@RefreshTopTitle 刷新排行榜
    {“RefreshHeadTitle”, GM_LEVEL9, &CChatSystem::GmRefreshHeadTitle}, //@RefreshTopTitle 刷新在线玩家头衔
    {“vtp”, GM_LEVEL9, &CChatSystem::ViewTargetProp }, //@vtp propid
    {“fcmopen”, GM_LEVEL9, &CChatSystem::GmSetFcmOpen }, //@fcmopen
    {“fcmclose”, GM_LEVEL9, &CChatSystem::GmSetFcmClose }, //@fcmopen
    {“nreload”, GM_LEVEL9, &CChatSystem::GmReloadConfigByName }, //@nreload 配置的名字
    {“ireload”, GM_LEVEL9, &CChatSystem::GmReloadConfigById }, //@ireload 通过ID装载配置
    {“dmopen”, GM_LEVEL9, &CChatSystem::GmSetGambleOpen }, //@dmopen 打开赌博系统
    {“dmclose”, GM_LEVEL9, &CChatSystem::GmSetGambleClose }, //@dmclose 关闭赌博系统
    {“setchatlevel”, GM_LEVEL9, &CChatSystem::GmSetChatLevel }, //@setchatlevel near 或 World 或 Secret 或 Guild 或 Team 1
    {“setchatrecharge”, GM_LEVEL9, &CChatSystem::GmSetChatRecharge }, //@setchatrecharge near 或 World 或 Secret 或 Guild 或 Team 1
    {“setchatforbitlevel”, GM_LEVEL9, &CChatSystem::GmSetChatForbitLevel }, //@setchatforbitlevel 最大等级
    {“dbspc”, GM_LEVEL9, &CChatSystem::GmGetDBSendPacketCount}, //@dbspc
    {“asi”, GM_LEVEL9, &CChatSystem::GmSetActorSaveInterval}, //@asi time
    {“kill”, GM_LEVEL9, &CChatSystem::GMKill }, //@kill 玩家名字
    {“tracePacket”, GM_LEVEL9, &CChatSystem::TracePacket }, //@tracepacket 玩家名称
    {“addguildys”, GM_LEVEL9, &CChatSystem::GuildAddYs }, //@tracepacket 帮派玥石
    {“ReqTran”, GM_LEVEL9, &CChatSystem::ReqTransmit }, // @ReqTransmit destServerId
    {“si”, GM_LEVEL9, &CChatSystem::TraceServerInfo }, // @si 打印服务器信息
    {“smf”, GM_LEVEL9, &CChatSystem::SetActorMsgFilter }, // @sf 设置角色消息过滤器
    {“testssb”, GM_LEVEL9, &CChatSystem::TestSessionBroad }, // @testssb
    {“startCs”, GM_LEVEL9, &CChatSystem::GmStartCommonServer }, // @stopCs 关闭连接到跨服
    {“setGuildLeader”, GM_LEVEL9, &CChatSystem::GmSetGguildLeader }, //@setGuildLeader 帮派名称 帮主名称 设置帮派帮主
    {“Circle”, GM_LEVEL9, &CChatSystem::GmSetActorCircle}, //@circle [人名]转数
    {“CirclePoint”, GM_LEVEL9, &CChatSystem::GmResetActorCirclePoint}, //@CirclePoint [人名] 重置潜力点
    {“ClearCsRank”, GM_LEVEL9, &CChatSystem::GmClearCsRank }, //@ClearCsRank destServerId 删除跨服榜单 带destServerId参数指定删除某个服务器的榜单
    {“SaveCsRank”, GM_LEVEL9, &CChatSystem::GmSaveCsRank }, //@SaveCsRank 广播所有逻辑服将雕像榜单数据发到session
    {“LoadCsRank”, GM_LEVEL9, &CChatSystem::GmLoadCsRank }, //@LoadCsRank 广播所有逻辑服重新取下榜单

    {“ClearAllMsg”, GM_LEVEL9, &CChatSystem::GmClearAllMsg }, //@清屏
    {“ForbidUser”, GM_LEVEL9, &CChatSystem::GmForbidUserById }, //@禁止玩家
    {“UnForbidUser”, GM_LEVEL9, &CChatSystem::GmUnForbidUserById }, //@取消禁止玩家

    {“SetWulinMaster”, GM_LEVEL9, &CChatSystem::GMSetWulinMaster }, //设置武林盟主 @SetWulinMaster 玩家名称
    {“addactivity”, GM_LEVEL9, &CChatSystem::GmAddActivity }, //Gm增加活跃度
    {“createnpc”, GM_LEVEL9, &CChatSystem::GmCreateNpc }, //Gm创建npc 场景名 npc名
    {“addnpc”, GM_LEVEL9, &CChatSystem::GmCreateNpcById}, //GM添加npc @addnpc npcID
    {“ontracepacket”, GM_LEVEL9, &CChatSystem::GmTracePacket }, //统计数据包 @ontracepacket 0 开启统计 1 关闭统计
    {“setopenservertime”, GM_LEVEL9, &CChatSystem::GmSetOpenServerTime }, //gm设置开服时间 格式如:@setopenservertime 2012-10-03-01:00:00
    {“setmergeservertime”, GM_LEVEL9, &CChatSystem::GmSetMergeServerTime }, //gm设置开服时间 格式如:@setmergeservertime 2012-10-03-01:00:00
    {“setChatLog”, GM_LEVEL9, &CChatSystem::GmSetChatLog}, //@setChatLog 1 默认关闭(0),1表示开启, 设置聊天log是否存盘
    {“setquicktime”, GM_LEVEL9, &CChatSystem::GmSetQuickTimes }, //设置次数
    {“setEquipDropRate”, GM_LEVEL9, &CChatSystem::GmSetActorDropRate}, //@setEquipDropRate 暴率值
    {“setquickrate”, GM_LEVEL9, &CChatSystem::GMSetQuickRate }, //设置加速的倍率
    {“setspid”, GM_LEVEL9, &CChatSystem::GmSetSpGuidId}, //@setspid 1 设置spID
    {“setServerId”, GM_LEVEL9, &CChatSystem::GmSetServerId}, //@setServerId 24 设置服务器id
    {“loadguilddata”, GM_LEVEL9, &CChatSystem::GmLoadGuildDataFromDb}, //从数据服加载行会信息 @loadguilddata
    {“setactorguild”, GM_LEVEL9, &CChatSystem::GmSetActorGuild}, //设置玩家的行会 @setactorguild 行会名称 玩家名称
    {“delactorguild”, GM_LEVEL9, &CChatSystem::GmDeleteActorGuild}, //设置玩家的行会id为0 @delactorguil 玩家名称
    {“setluck”, GM_LEVEL9, &CChatSystem::GmSetEquipLuck}, //设置玩家武器幸运值 @setluck 玩家名 10
    {“SetSbkGuild”, GM_LEVEL9, &CChatSystem::GMSetSbkGuild }, //设置sbk行会 @SetSbkGuild 行会名称
    {“bmsbk”, GM_LEVEL9, &CChatSystem::GmGuildSignUpSbk}, //设置某行会报名今天的沙巴克战 @bmsbk 行会名称 是否报名(0,取消报名 1 报名)
    {“setsbkpos”, GM_LEVEL9, &CChatSystem::GmSetSbkPos}, //设置沙巴克职位 @setsbkpos 行会名称 玩家名称 职位id(2-5 护法) 1认命 0 取消
    {“createpos”, GM_LEVEL9, &CChatSystem::GmSetActorCreatePos}, //设置出生点 @createpos 出生点个数
    {“addpos”, GM_LEVEL9, &CChatSystem::GmAddActorCreatePos}, //gm添加出生点 @addpos 出生点x 出生点y
    {“setidlerole”, GM_LEVEL9, &CChatSystem::GmSetIdlePlayer}, //设置空闲玩家 @setidlerole 1 1
    {“openquickkick”, GM_LEVEL9, &CChatSystem::GmOpenQuickKick}, //设置检测使用外挂的人就踢下
    {“openquickseal”, GM_LEVEL9, &CChatSystem::GmOpenQuickSeal}, //开启使用外挂被踢时封号
    {“setcreateindex”, GM_LEVEL9, &CChatSystem::GmSetEnterId}, //设置创建角色进入的新手村的索引 @setcreateindex 入口id
    {“setlhzsgm”, GM_LEVEL9, &CChatSystem::GmSetLhzsTitle}, //设置头衔 @setlhzsgm 玩家名称 头衔id 是否添加(0 取消 1 添加)
    {“SetTempCombineTime”, GM_LEVEL9, &CChatSystem::GmSetServerTempCombineTime}, //设置服务器的合区时间(用于后台设置开启某些系统用) @SetTempCombineTime 倒数分钟
    {“killmonster”, GM_LEVEL9, &CChatSystem::GmKillMonster}, //@killmonster 场景名字 怪名字 是否爆装备(1爆,0不爆)
    {“killallmonster”, GM_LEVEL9, &CChatSystem::GmKillAllMonster}, //@killallmonster
    {“rkf”, GM_LEVEL9, &CChatSystem::GmSetCrossConfig}, //@reloadcross 加载跨服配置
    {“kfid”, GM_LEVEL9, &CChatSystem::GmSetCommonServerId}, //@crossserverid 10000 设置公共服的ID
    {“setrank”, GM_LEVEL9, &CChatSystem::GmSetRanking}, //设置排行 @setrank 排行名字 Id Value
    {“saveallrank”, GM_LEVEL9, &CChatSystem::GmSaveAllRank}, //强制所有的存盘
    {“changename”, GM_LEVEL9, &CChatSystem::GmChangeNameFlag}, //开启修改名字 @changename 状态(0 关闭 1 开启)
    {“opentrace”, GM_LEVEL9, &CChatSystem::GmOpenTrace}, // @opentrace 状态(0 关闭 1 开启)
    {“setsavelog”, GM_LEVEL9, &CChatSystem::GmSetSaveQuestLogFlag}, //设置是否保存任务到日志服务器 @setsavelog 状态(0 关闭 1 开启)
    {“setcoinlog”, GM_LEVEL9, &CChatSystem::GmSetSaveCoinLogFlag}, //设置是否保存任务到日志服务器 @setcoinlog 状态(0 关闭 1 开启)
    {“setzjlevel”, GM_LEVEL9, &CChatSystem::GmSetBuildLevel}, //gm改变行会建筑的等级 @setzjlevel 行会名称 建筑编号(1 主殿 2 行会商店 3 月光宝盒 4 封印兽碑 9震天龙弹) 改变建筑等级(正 为加 负 为减)
    {“clearbuilddata”, GM_LEVEL9, &CChatSystem::GmclearActorBuildData}, //gm清除玩家行会建筑操作数据 @clearbuilddata 玩家名字
    {“clearguildbuild”, GM_LEVEL9, &CChatSystem::GmClearGuildBuildData}, //清除行会的建筑的数据 @clearguildbuild 行会名称
    {“clearguildtime”, GM_LEVEL9, &CChatSystem::GmClearGuildBuildTime}, //清除行会的建筑的冷却时间 @clearguildtime 行会名称
    {“changegx”, GM_LEVEL9, &CChatSystem::GmChangeActorGx}, //改变玩家的贡献 @changegx 玩家名字 改变的值
    {“testfilter”, GM_LEVEL9, &CChatSystem::GmTestFilter}, // 测试屏蔽字性能
    {“clearBossHard”, GM_LEVEL9, &CChatSystem::GmClearBossHard }, //清除boss难度
    {“setguildcoin”, GM_LEVEL9, &CChatSystem::GmSetGuildCoin }, //设置行会资金 @setguildcoin 资金
    {“addmail”, GM_LEVEL9, &CChatSystem::GmAddMail}, //添加邮件
    {“addonemail”, GM_LEVEL9, &CChatSystem::GmAddOneMail}, //添加邮件
    {“openckquick”, GM_LEVEL9, &CChatSystem::GmSetOpenCkSpeedFalg}, //开启检测加速外挂 @openckquick 状态(0 关闭 1 开启)
    {“setwctime”, GM_LEVEL9, &CChatSystem::GmSetDeviationTimes}, //设置检测加速外挂的误差时间(单位毫秒) @setwctime 误差时间
    {“setchecktime”, GM_LEVEL9, &CChatSystem::GmSetCkIntevalTime}, //设置校验的间隔时间(单位秒) @setchecktime 间隔时间
    {“setspeedcheck”, GM_LEVEL9, &CChatSystem::GmSetSpeedCheck}, //设置检测加速相关值@setspeedcheck 加速检查值(整型,一般为58) 时间比率检测值(整型,一般100) 开始检测发包的次数(整型一般为4), s_nNormalTime
    {“setspeedvalue”, GM_LEVEL9, &CChatSystem::GmSetSpeedValue}, //设置新检测加速外挂的参数 @setspeedvalue 参数类型(1:是否为肯定在加速百分比上限参数 2:是否为肯定在加速百分比下限参数 3:可能在加速百分比上限参数 4:误判百分比下限) 参数值(1到100的数值)
    {“dofile”, GM_LEVEL9, &CChatSystem::GmLoadNpcFile}, //加载NPC文件
    {“doquest”, GM_LEVEL9, &CChatSystem::GmLoadQuestFile}, //加载任务npc文件
    {“totalMonsterCount”, GM_LEVEL9, &CChatSystem::GmTotalAllSceneMonsterCount}, //统计所有地图刷怪总量
    {“mapInfo”, GM_LEVEL9, &CChatSystem::GmGetCurrSceneInfo}, //获取当前场景信息
    {“setTaxing”, GM_LEVEL9, &CChatSystem::GmSetTaxing}, //设置税收信息
    {“setrundomkey”, GM_LEVEL9, &CChatSystem::GmSetRundomKey}, //设置玩家的随机数 @setrundomkey 玩家名称 值
    {“delGuild”, GM_LEVEL9, &CChatSystem::GmDeleteGuild}, //无条件从数据库中删除
    {“addNewTitle”, GM_LEVEL9, &CChatSystem::GmAddNewTitle}, //添加新头衔 @addnewtitle 人物名 头衔id
    {“delnewtitle”, GM_LEVEL9, &CChatSystem::GmDelNewTitle}, //删除新头衔 @delnewtitle 人物名 头衔id
    {“addCustomTitle”, GM_LEVEL9, &CChatSystem::GmAddCustomTitle}, //添加自定义新头衔 @addcustomtitle 人物名 头衔id
    {“delCustomTitle”, GM_LEVEL9, &CChatSystem::GmDelCustomTitle}, //删除自定义新头衔 @delcustomtitle 人物名 头衔id
    {“delvar”, GM_LEVEL9, &CChatSystem::GmDelVar}, //删除静态变量
    {“resetWorldLevel”, GM_LEVEL9, &CChatSystem::GmResetWorldLevel},//重置世界等级(变0级)
    {“callScript”, GM_LEVEL9, &CChatSystem::GmSetActorCallScript},//执行脚本函数 @callscript 人物名字 脚本函数名
    {“reLoadWorldLevel”, GM_LEVEL9, &CChatSystem::GmReLoadWorldLevel},//从数据库读世界等级
    {“setFootPrintPay”, GM_LEVEL9, &CChatSystem::GmSetFootPrintPay},//设置足迹派送 @setFootPrintPay 开启时间(%d-%d-%d-%d:%d:%d)(开启时间为0表示清数据) 持续分钟数 方案id
    {“setAuction”, GM_LEVEL9, &CChatSystem::GmSetAuction}, //设置竞拍 物品id/数量/金钱类型/底价/加价
    {“TestBackStage”, GM_LEVEL9, &CChatSystem::GmTestBackStage}, //测试后台指令
    {“KickSetStatus”, GM_LEVEL9, &CChatSystem::GmKickAndSetActorStatus}, // 踢人与设置人物状态 @KickSetStatus 禁用标志(非0则为禁用) 转数 等级
    {“OpenBFS”, GM_LEVEL9, &CChatSystem::GmOpenBallFanStore}, // 开启球迷积分兑换 @OpenBFS 开启或关闭 开启时间 持续天数
    {“OpenBlackHouse”, GM_LEVEL9, &CChatSystem::GmOpenBlackHouse}, //开启小黑屋 0关闭 1 开启
    {“QuitBlackHouse”, GM_LEVEL9, &CChatSystem::GmQuitBlackHouse}, //退出小黑屋 参数:人名(不填表示自己)
    {“CleanBlackHouse”, GM_LEVEL9, &CChatSystem::GmCleanBlackHouse}, //清理小黑屋数据 参数:人名(不填表示自己)
    {“SetSoulLevel”, GM_LEVEL9, &CChatSystem::GMSetSoulLevel}, //设置武魂等级
    {“AddRankPoint”, GM_LEVEL9, &CChatSystem::GMAddRankPoint}, //设置排行榜积分 @AddRankPoint 排行榜名字 增加多少积分
    {“SetAchieve”, GM_LEVEL9, &CChatSystem::SetAchieve}, //设置成就状态
    {“FuBen”, GM_LEVEL9, &CChatSystem::GmFuBen}, //副本测试GM指令
    {“RingLevel”, GM_LEVEL9, &CChatSystem::GMSetRingLevel}, //设置特戒培养的等级 @RingLevel 人名 物品id 等级(-1变非激活,0激活了是0级)
    {“DebugLua”, GM_LEVEL9, &CChatSystem::GmDebugLua}, //调试脚本用
    {“Shop”, GM_LEVEL9, &CChatSystem::GmShop}, //商店GM指令
    {“QuestMove”, GM_LEVEL9, &CChatSystem::QuestMove}, //测试速传, 参数@QuestMove 场景id,x,y
    {“PkValue”, GM_LEVEL9, &CChatSystem::GmPkValue}, //增加PK值
    {“Exploit”, GM_LEVEL9, &CChatSystem::GmExploit}, //增加功勋值
    {“EquipPosLevel”, GM_LEVEL9, &CChatSystem::GmSetEquipPosStrongLevel},//设置部位强化的等级 @EquipPosLevel 玩家名 位置 等级(位置=-1即设全部位置)
    {“SetGuildTree”, GM_LEVEL9, &CChatSystem::GmSetGuildTree}, //设置行会神树 @SetGuildTree 行会名称 神树等级 神树进度
    {“SetGuildFruit”, GM_LEVEL9, &CChatSystem::GmSetGuildFruit}, //设置行会神树果实 @SetGuildFruit 行会名称 果实等级 果实进度 果实数量
    {“SetMyGuildTree”, GM_LEVEL9, &CChatSystem::GmSetMyGuildTree}, //设置本人行会神树
    {“SetMyGuildFruit”, GM_LEVEL9, &CChatSystem::GmSetMyGuildFruit}, //设置本人行会神树果实
    {“SetGuildTask”, GM_LEVEL9, &CChatSystem::GmSetGuildTask}, //设置行会任务,@SetGuildTask 行会名称 任务ID,任务当前进度
    {“RefreshGuildTask”, GM_LEVEL9, &CChatSystem::GmRefreshGuildTask}, //@RefreshGuildTask 行会名称 任务进度 –强行刷新行会任务和任务进度
    {“AddConsignItem”, GM_LEVEL9, &CChatSystem::GmAddConsignItem}, //随机增加寄卖物品 @AddConsignItem [数量] *主要是测试用*
    {“ClearConsignItem”, GM_LEVEL9, &CChatSystem::GmClearConsignItem}, //删除寄卖物品 @ClearConsignItem [1:清全部,0只清Add出来的]
    {“DoWorship”, GM_LEVEL9, &CChatSystem::GmDoWorship}, //设置行会神树果实 @DoWorship flag param TO DELETE
    {“DoProtecteTuCity”, GM_LEVEL9, &CChatSystem::GmDoProtecteTuCity}, //土城保卫战 @DoProtecteTuCity flag param
    {“DoRewardQuest”, GM_LEVEL9, &CChatSystem::GmDoRewardQuest}, //赏金任务 @DoRewardQuest flag param
    {“DoCom”, GM_LEVEL9, &CChatSystem::GmDoCompensate}, //游戏补偿 1|2|60|2016-3-2-12:00:00|300|补偿 TO DELETE
    {“DoSupplyBattle”, GM_LEVEL9, &CChatSystem::GmDoSupplyBattle}, //补给争夺
    {“DoSevenGoodGift”, GM_LEVEL9, &CChatSystem::GmDoSevenGoodGift}, //七日豪礼 TO DELETE
    {“DoChallengeFB”, GM_LEVEL9, &CChatSystem::GmDoChallengeFB}, //挑战副本
    {“DoAllCharge”, GM_LEVEL9, &CChatSystem::GmDoAllCharge}, //累积充值(不可重置)
    {“DoGuildSiege”, GM_LEVEL9, &CChatSystem::GmDoGuildSiege}, //攻城战
    {“DoGameStore”, GM_LEVEL9, &CChatSystem::GmDoGameStore}, //游戏商城
    {“GuildDepotItemReject”,GM_LEVEL9, &CChatSystem::GmGuildDepotItemReject}, //行会功能
    {“MaterialFB”, GM_LEVEL9, &CChatSystem::GmDoMaterialFB}, //材料副本
    {“GuildAuth”, GM_LEVEL9, &CChatSystem::GmSetGuildAuth}, //官方认证
    {“OpenSevTheme”, GM_LEVEL9, &CChatSystem::GmDoOpenSevTheme}, //开服主题活动
    {“DailyCharge”, GM_LEVEL9, &CChatSystem::GmDoDailyCharge}, //开服主题活动
    {“GiveAward”, GM_LEVEL9, &CChatSystem::GmDoGiveAward}, //角色类型奖励 @GiveAward type id value
    {“GenAttrInSmith”, GM_LEVEL9, &CChatSystem::GmGenAttrInSmith}, //从极品库中随机抽取N调属性
    {“ReloadVSPDef”, GM_LEVEL9, &CChatSystem::GmReloadVSPDef},
    {“setfcmstatus”, GM_LEVEL9, &CChatSystem::GmSetFcmStatus}, //设置防沉迷玩家状态 @setfcmstatus statusFlag(0未注册1成年2未成年)
    };

    bool CChatSystem::GmMonthCard(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    int nOpera= atoi(args[0]);
    int nValue= atoi(args[1]);
    if (nOpera == 0)
    {
    ((CActor*)m_pEntity)->GetMiscSystem().OnBuyMonthCard(nValue);
    }
    else if(nOpera == 1)
    {
    ((CActor*)m_pEntity)->GetMiscSystem().OnGetMonthCardAward(nValue);
    }
    return true;
    }

    bool CChatSystem::GmDamageInfo(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    int nOpera= atoi(args[0]);
    if (nOpera == 0)
    {
    GetGlobalLogicEngine()->SetPrintDamageInfo(false);
    }
    else
    {
    GetGlobalLogicEngine()->SetPrintDamageInfo(true);
    }
    return true;
    }

    bool CChatSystem::GmAttr(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    int nAttrId= atoi(args[0]);
    int nValue= atoi(args[1]);
    GAMEATTR attr;
    attr.type = nAttrId;
    switch(AttrDataTypes[nAttrId])
    {
    case adInt://有符号4字节类型
    attr.value.nValue = nValue;
    break;
    case adUInt://无符号4字节类型
    attr.value.uValue = nValue;
    break;
    case adFloat://单精度浮点类型值
    attr.value.fValue = nValue;
    break;
    }

    #ifdef _DEBUG
    ((CAnimal*)m_pEntity)->GetPropertySystem().m_Debug << attr; #endif ((CAnimal*)m_pEntity)->GetPropertySystem().ResertProperty();
    return true;
    }

    //@Go 地图名(或场景id) X(default) Y(default)
    bool CChatSystem::GmGo(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    CFuBenManager *pFBMgr = GetGlobalLogicEngine()->GetFuBenMgr();
    CFuBen* pFb = GetGlobalLogicEngine()->GetFuBenMgr()->GetFbStaticDataPtr(0);

    INT_PTR nSceneId = atoi(args[0]);
    INT_PTR nPosX = 0;
    INT_PTR nPosY = 0;

    CScene* pScene = NULL;
    if ( nSceneId <= 0) { pScene = pFb->GetSceneByName(args[0]);
    }
    else
    {
    pScene = pFb->GetScene(nSceneId);
    }
    if (!pScene)
    {
    return false;
    }

    nSceneId = pScene->GetSceneId();

    if (nArgsCount >= 3)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,3) ==false) return false;
    nPosX = atoi(args[1]); //x
    nPosY = atoi(args[2]);//y
    }
    else
    {
    if(pScene) {
    if(pScene->GetSceneAreaCenter(nPosX,nPosY,0) == false)
    {
    SCENECONFIG* sceneConf = pScene->GetSceneData();
    nPosX = sceneConf->nDefaultX;
    nPosY = sceneConf->nDefaultY;
    }
    }else return false;
    }
    int nEffId = GetLogicServer()->GetDataProvider()->GetGlobalConfig().nBlinkEnterEffect;
    return pFBMgr->EnterFuBen(m_pEntity, pFb, nSceneId, nPosX, nPosY,enDefaultTelePort,nEffId);
    /*
    if (nSceneId <= 0) { return m_pEntity->TelportSceneByName(args[0],nPosX,nPosY);
    }
    else
    {
    return m_pEntity->Teleport(pFb,nSceneId,nPosX,nPosY);
    }
    */
    }

    //@Go 地图名(或场景id) X(default) Y(default)
    bool CChatSystem::GMEnterFuben(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    INT_PTR nFubenId = atoi(args[0]);
    return ((CActor*)m_pEntity)->GetFubenSystem().ReqEnterFuben(nFubenId);
    }

    //@Monster 怪物名(或id) 数量(1) 存活时间(0) 等级(0) 血量比(100)
    bool CChatSystem::GmMonster( char **args, INT_PTR nArgsCount,char * sRetMsg )
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    CScene* pScene = m_pEntity->GetScene();
    if (!pScene)
    {
    return false;
    }
    INT_PTR nID = atoi(args[0]);
    INT_PTR nCount = 0;
    if ( !args[1] )
    {
    nCount = 1;
    }
    else
    {
    nCount = atoi( args[1] );
    }
    unsigned int nLive = 0;
    if ( args[2] )
    {
    nLive = atoi(args[2]);
    }

    int nBornLevel = 0;
    if ( args[3] )
    {
    nBornLevel = atoi(args[3]);
    }
    int nPercent = 100;
    if (args[4])
    {
    nPercent = atoi(args[4]);
    }

    PMONSTERCONFIG pConfig = NULL;
    if ( nID <= 0) { pConfig = GetLogicServer()->GetDataProvider()->GetMonsterConfig().GetMonsterDataByName(args[0]);
    }
    else
    {
    pConfig = GetLogicServer()->GetDataProvider()->GetMonsterConfig().GetMonsterData(nID);
    }
    if (!pConfig)
    {
    return false;
    }

    int posX,posY;
    m_pEntity->GetPosition(posX,posY);

    //在人物周围找一个可以刷怪的地方
    INT_PTR j, nDir, nDX, nDY;
    nDir = m_pEntity->GetProperty(PROP_ENTITY_DIR);
    for (j=0; j<8; ++j) { CSkillSubSystem::GetPosition(posX, posY, nDir, 1, nDX, nDY); if (pScene->CanMove(nDX, nDY))
    {
    goto lb_mob;
    }
    nDir = (nDir + 1) & 7;
    }
    //在周围没有可刷怪的地方,则在人物当前位置刷新
    nDX = posX;
    nDY = posY;
    lb_mob:
    for (int i = 0; i < nCount; i++) { CEntity* pEntity = pScene->CreateEntityAndEnterScene(pConfig->nEntityId, pConfig->btEntityType, nDX, nDY,-1,NULL,nLive,
    nBornLevel,NULL, 0, nPercent);
    if (pEntity != NULL && pEntity->GetType() == enGatherMonster)
    {
    //pScene->SetMonsterConfig(pEntity,-1,pConfig->nEntityId);
    //((CMonster*)pEntity)->SetLiveTIme(nLive);
    }
    }
    return true;
    }

    //@PR 相对位置x 相对位置y
    bool CChatSystem::GmPR(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    INT_PTR nx = atoi(args[0]);
    INT_PTR ny = atoi(args[1]);

    INT_PTR nNewPosX = 0;
    INT_PTR nNewPosY = 0;
    INT_PTR nCerterPosX = m_pEntity->GetProperty(PROP_ENTITY_POSX);
    INT_PTR nCerterPosY = m_pEntity->GetProperty(PROP_ENTITY_POSY);
    INT_PTR nDir = m_pEntity->GetProperty(PROP_ENTITY_DIR);
    CSkillSubSystem::PositionRotation(0,0,nx,ny,nDir,nNewPosX,nNewPosY);
    nNewPosX += nCerterPosX;
    nNewPosY += nCerterPosY;

    CActorPacket pack;
    CDataPacket &data =m_pEntity->AllocPacket(pack);
    data <<(BYTE)enDefaultEntitySystemID <<(BYTE)sPrintDebugText; char sString[128]; sprintf_s(sString,sizeof(sString),”目标点为:%d,%d”,nNewPosX,nNewPosY); data.writeString(sString); pack.flush(); } //@PR 鼠标位置x 鼠标位置y 相对位置x 相对位置y bool CChatSystem::GmAR(char **args, INT_PTR nArgsCount,char * sRetMsg) { if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false; INT_PTR nMousesPosX = atoi(args[0]); INT_PTR nMousesPosY = atoi(args[1]); INT_PTR nRelPosX = atoi(args[2]); INT_PTR nRelPosY = atoi(args[3]); INT_PTR nCerterPosX = m_pEntity->GetProperty(PROP_ENTITY_POSX);
    INT_PTR nCerterPosY = m_pEntity->GetProperty(PROP_ENTITY_POSY);
    INT_PTR nDir = m_pEntity->GetProperty(PROP_ENTITY_DIR);
    INT_PTR nMPosRelX = nMousesPosX- nCerterPosX;
    INT_PTR nMPosRelY = nMousesPosY- nCerterPosY;
    INT_PTR nNewPosX = 0;
    INT_PTR nNewPosY = 0;
    CSkillSubSystem::AccurateRotation(nMPosRelX,nMPosRelY,nRelPosX,nRelPosY,nNewPosX,nNewPosY);
    nNewPosX += nCerterPosX;
    nNewPosY += nCerterPosY;

    CActorPacket pack;
    CDataPacket &data =m_pEntity->AllocPacket(pack);
    data <<(BYTE)enDefaultEntitySystemID <<(BYTE)sPrintDebugText; char sString[128]; sprintf_s(sString,sizeof(sString),”目标点为:%d,%d”,nNewPosX,nNewPosY); data.writeString(sString); pack.flush(); } //@LearnSkill 技能ID 技能等级 bool CChatSystem::GmLearnSkill(char **args, INT_PTR nArgsCount,char * sRetMsg) { if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false; int nSkillID= atoi(args[0]); if (args[1] == NULL) { int nLevel = nSkillID; m_pEntity->GetSkillSystem().AutoLearnVocSkill(nLevel);
    }
    else
    {
    int nSkillLevel = atoi(args[1]);
    return m_pEntity->GetSkillSystem().LearnSkill(nSkillID,nSkillLevel,false,true) == tpNoError;
    }
    }

    //@AddValue type num
    bool CChatSystem::AddValue(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    int nCount = 100;
    int nId= atoi(args[0]);
    if (args[1] != NULL)
    {
    nCount = atoi(args[1]);
    }

    return m_pEntity->GiveAward(nId, 0, nCount,0,0,0,0,GameLog::Log_BackStage);
    }
    //@SetValue type num
    bool CChatSystem::SetValue(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    int nCount = 100;
    int nId= atoi(args[0]);
    if (args[1] != NULL)
    {
    nCount = atoi(args[1]);
    }

    return m_pEntity->SetValueAward(nId, nCount);
    }

    //@DelSkill 技能ID
    bool CChatSystem::GmDeleteSkill(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;

    int nSkillId = atoi( args[0] );
    if (nSkillId <= 0) { nSkillId = GetLogicServer()->GetDataProvider()->GetSkillProvider()->GetSkillIdByName(args[0]);
    if(nSkillId <= 0) { strcpy(sRetMsg,”invalid skill”); return false; } } return ((CActor*)m_pEntity)->GetSkillSystem().ForgetSkill(nSkillId);
    }

    bool CChatSystem::Drop(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    int dropid = atoi( args[0] );
    std::vector info;
    GetLogicServer()->GetDataProvider()->GetDropCfg().GetGiftDropInfoByDropGroupId(dropid, info);
    int nNum = info.size();
    for(int i = 0; i < nNum; i++) { DROPGOODS& award = info[i]; ((CActor*)m_pEntity)->GiveAward(award.info.nType, award.info.nId, award.info.nCount);
    }
    }

    bool CChatSystem::GmDropItem(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    int nId = atoi( args[0] );
    int nCount = atoi( args[1] );

    CScene* pScene = m_pEntity->GetScene();

    int nLoopCount = 64;
    INT_PTR nPosX,nPosY;
    m_pEntity->GetPosition(nPosX,nPosY);
    int nNowtime = GetGlobalLogicEngine()->getMiniDateTime();
    for (size_t i = 0; i < nCount && nLoopCount– > 0;)
    {
    CDropItemEntity *pDropItem = CDropItemEntity::CreateDropItem(pScene,nPosX,nPosY,GameLog::clLootDropBox,”gm”,60);
    if (pDropItem)
    {
    CUserItem *pUserItem = GetGlobalLogicEngine()->AllocUserItem(true); //申请一个道具
    if(pUserItem ==NULL) return false;

    if(const CStdItem* pStdItem = GetLogicServer()->GetDataProvider()->GetStdItemProvider().GetStdItem(nId))
    {
    pUserItem->wItemId =pStdItem->m_nIndex ;
    pUserItem->wCount = 1;
    pUserItem->btQuality = pStdItem->b_showQuality;
    pUserItem->wPackageType = pStdItem->m_nPackageType;
    pUserItem->setSource(CStdItem::iqOther,nNowtime);
    pDropItem->SetItem(pUserItem);
    }
    else
    {
    pDropItem->SetMoneyCount(10, nId == 65535? mtYuanbao :mtCoin);
    }
    pDropItem->SetCanPickUpTime(0);
    pDropItem->SetMaster(((CActor*)m_pEntity)); //这个是他的主人了

    if (–nCount <= 0) return true; } } return false; } bool CChatSystem::Info(char **args, INT_PTR nArgsCount,char * sRetMsg) { // if (IsArgsValid(args,nArgsCount,sRetMsg,1) == false) return false; // CEntityManager* pEntityMgr = GetGlobalLogicEngine()->GetEntityMgr();
    // CScene* pScene = m_pEntity->GetScene();

    // // 辅助容器
    // std::map< int,std::pair<std::string,int> > mapMonster;
    // typedef typename std::map< int,std::pair<std::string,int> >::iterator iterator;
    // typedef std::pair<std::string,int> map_value_type;</std::string,int></std::string,int></std::string,int>

    // // 用以输出
    // CActorPacket pack;
    // CDataPacket &data =m_pEntity->AllocPacket(pack);
    // data << (BYTE)enChatSystemID << (BYTE)sSendChat << (BYTE)1; // char sString[128]; // // 查询本地图所有怪物信息 // if(_stricmp( args[0], “AllMonster”) == 0) // { // data.writeString(“AllMonster”); // CEntityList& monsterList = pScene->GetMonsterList();
    // CLinkedNode *pNode;
    // CLinkedListIterator it(monsterList);
    // for (pNode = it.first(); pNode; pNode = it.next())
    // {
    // CEntity* pEntity = pEntityMgr->GetEntity(pNode->m_Data);
    // if (pEntity)
    // {
    // unsigned int nId = pEntity->GetId();
    // if (mapMonster.find(nId) == mapMonster.end())
    // {
    // map_value_type& info = mapMonster[nId];
    // info.first = pEntity->GetEntityName();
    // info.second = 1;
    // }
    // else
    // {
    // map_value_type& info = mapMonster[nId];
    // info.second++;
    // }
    // }
    // }

    // std::string buff(“\n”);
    // iterator mapIter = mapMonster.begin();
    // for (; mapIter != mapMonster.end(); mapIter++)
    // {
    // int id = (*mapIter).first;
    // map_value_type& info = (*mapIter).second;
    // sprintf_s(sString,sizeof(sString),”[%s]id:%d,数量:%d; \n”,info.first.c_str(),id,info.second);
    // buff += sString;
    // }
    // data.writeString(buff.c_str());
    // }
    // else if (_stricmp( args[0], “AllNpc”) == 0)
    // {

    // }
    // else if (_stricmp( args[0], “AllActors”) == 0)
    // {

    // }

    // //输出
    // data << m_pEntity->GetLevel();
    // data << Uint64(m_pEntity->GetHandle());
    // data << (BYTE)0; // pack.flush(); return true; } //add buff bool CChatSystem::GmAddBuff(char **args, INT_PTR nArgsCount,char * sRetMsg) { if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false; int nId = atoi( args[0] ); m_pEntity->GetBuffSystem()->Append(nId);
    return true;
    }

    //del buff
    bool CChatSystem::GmDelBuff(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    // if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    // int nType = atoi( args[0] );
    // int nGroup = atoi( args[1] );
    // m_pEntity->GetBuffSystem()->Remove((GAMEATTRTYPE) nType,nGroup);
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    int nId = atoi( args[0] );
    m_pEntity->GetBuffSystem()->RemoveById(nId);
    return true;
    }

    ///抓捕怪物
    ///@CatchMonster 怪物名
    bool CChatSystem::GmCatchMonster(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;

    CObserverSystem *pObserver = ((CAnimal *)m_pEntity)->GetObserverSystem();
    EntityHandle targetHdl = pObserver->FindEntityByName(args[0]);
    if (targetHdl.IsNull())
    {
    strcpy(sRetMsg, “no target”);
    return false;
    }

    INT_PTR nEntityId = 0, nLevel = 0, nAiId = 0;
    int nPosX = 0, nPosY = 0;
    if(CEntity *pEntity = GetEntityFromHandle(targetHdl))
    {
    nEntityId = pEntity->GetProperty(PROP_ENTITY_ID);
    nLevel = pEntity->GetProperty(PROP_CREATURE_LEVEL);
    nPosX = pEntity->GetProperty(PROP_ENTITY_POSX);
    nPosY = pEntity->GetProperty(PROP_ENTITY_POSY);

    PMONSTERCONFIG pConfig = GetLogicServer()->GetDataProvider()->GetMonsterConfig().GetMonsterData(nEntityId);
    if(pConfig == NULL) return false;
    nAiId = pConfig->wAiConfigId;

    CEntityManager* em = GetGlobalLogicEngine()->GetEntityMgr();
    em->DestroyEntity(pEntity->GetHandle());
    }

    CActor *pActor = ((CActor *)m_pEntity);
    return pActor->GetPetSystem().AddPet(nEntityId, nLevel, 4,0,0,0,nPosX,nPosY);

    //CMovementSystem * pMoveSystem = ((CAnimal*)(pEntity))->GetMoveSystem();
    //pMoveSystem->ClearMovement();
    //((CMonster *)pEntity)->SetOwner(m_pEntity->GetHandle());
    //pMoveSystem->MoveFollow(m_pEntity);

    //return true;
    }

    ///抛弃怪物
    ///@ThrowMonster 怪物名
    bool CChatSystem::GmThrowMonster(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    return true;
    }

    //@Move 地图名称
    bool CChatSystem::GmMove(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    CFuBen *pFb = GetGlobalLogicEngine()->GetFuBenMgr()->GetFbStaticDataPtr(0);
    if (pFb)
    {
    CScene* pScene = pFb->GetSceneByName(args[0]);
    if (pScene)
    sprintf(sRetMsg,”sceneid = %d”,pScene->GetSceneId());
    }
    int nSenceID = atoi( args[0] );
    if (nSenceID > 0)
    {
    CFuBen * pRetFb =NULL;
    CScene * pRetScene =NULL;
    GetGlobalLogicEngine()->GetFuBenMgr()->GetFbPtrBySceneId(nSenceID,pRetFb,pRetScene);
    if ( pRetScene )
    {
    return m_pEntity->TelportSceneDefaultPoint(pRetScene->GetSceneName(), 0);
    }
    else
    {
    return false;
    }
    }
    return m_pEntity->TelportSceneDefaultPoint(args[0],0);
    }

    bool CChatSystem::GmMonster2( char **args, INT_PTR nArgsCount,char * sRetMsg )
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    CScene* pScene = m_pEntity->GetScene();
    if (!pScene)
    {
    return false;
    }
    int nModelId = atoi(args[1]);

    PMONSTERCONFIG pConfig = GetLogicServer()->GetDataProvider()->GetMonsterConfig().GetMonsterDataByName(args[0]);
    if (!pConfig)
    {
    return false;
    }

    int posX,posY;
    m_pEntity->GetPosition(posX,posY);

    //在人物周围找一个可以刷怪的地方
    INT_PTR j, nDir, nDX, nDY;
    nDir = m_pEntity->GetProperty(PROP_ENTITY_DIR);
    for (j=0; j<8; ++j) { CSkillSubSystem::GetPosition(posX, posY, nDir, 1, nDX, nDY); if (pScene->CanMove(nDX, nDY))
    {
    goto lb_mob;
    }
    nDir = (nDir + 1) & 7;
    }
    //在周围没有可刷怪的地方,则在人物当前位置刷新
    nDX = posX;
    nDY = posY;
    lb_mob:

    CEntity* pEntity = pScene->CreateEntityAndEnterScene(pConfig->nEntityId, pConfig->btEntityType, nDX, nDY);
    if (pEntity != NULL)
    {

    //pScene->SetMonsterConfig(pEntity,-1,pConfig->nEntityId);
    //((CMonster*)pEntity)->SetLiveTIme(0);
    ((CMonster*)pEntity)->SetProperty(PROP_ENTITY_MODELID,nModelId); //设置模型id

    }

    return true;
    }

    bool CChatSystem::GmTestFilter(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    // if(IsArgsValid(args, nArgsCount, sRetMsg,1) == false) return false;
    // int nRunCount = atoi(args[0]);

    // if(nRunCount <0) return false; // CVector& data = GetLogicServer()->GetDataProvider()->GetOldTipmsgConfig().data;
    // TICKCOUNT nCurrentTick = _getTickCount();

    // CChatManager &mgr= GetGlobalLogicEngine()->GetChatMgr();
    // INT_PTR nMsgCount = data.count();
    // int nTocalCount = nRunCount * (int)nMsgCount;

    // for(int i=0; i< nRunCount; i++) // { // for(int j=0;j < nMsgCount; j++) // { // mgr.IsStrInvalid(data[j]); // } // } // TICKCOUNT nEnd = _getTickCount(); // TICKCOUNT nTick = nEnd – nCurrentTick; // _stprintf(sRetMsg, _T(“msgcont: %d,time=%d”), nTocalCount, (int)nTick); return true; } bool CChatSystem::GmGetDBSendPacketCount(char **args, INT_PTR nArgsCount, char *sRetMsg) { size_t count = GetLogicServer()->GetDbClient()->getPacketCount();
    _stprintf(sRetMsg, _T(“wait sending packet count:%d”), count);
    return true;
    }

    bool CChatSystem::GmSetActorSaveInterval(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args, nArgsCount, sRetMsg,1) == false) return false;
    int nInterval = atoi(args[0]);
    nInterval = __max(nInterval, 20000);
    CActor::m_sSaveDBInterval = nInterval;
    _stprintf(sRetMsg, _T(“current actor save interval is: %d ms”), nInterval);
    return true;
    }

    bool CChatSystem::GMKill(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    const char* szBeKillerName = args[0];
    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName((char*)szBeKillerName);
    if (!pActor)
    {
    sprintf(sRetMsg, “beKiller invalid “);
    return false;
    }
    pActor->ChangeHP(-(pActor->GetProperty(PROP_CREATURE_MAXHP)), (CActor*)m_pEntity);
    return true;
    }

    //设置聊天的等级
    bool CChatSystem::GmSetChatLevel(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;

    if( IsDigit(args[1]) == false ) return false;
    int nLevel = atoi(args[1]); //设置的等级
    int nChannelId = -1;
    if(_stricmp( args[0], “near”) ==0)
    {
    nChannelId= ciChannelNear;
    }
    // else if(_stricmp( args[0], “map”)==0)
    // {
    // nChannelId= ciChannelMap;
    // }
    // else if(_stricmp( args[0], “camp”) ==0)
    // {
    // nChannelId= ciChannelZhenying;
    // }
    // else if(_stricmp( args[0], “Horn”) ==0)
    // {
    // nChannelId= ciChannelHorn;
    // }
    else if (_stricmp( args[0],”World”) == 0) // 新加世界频道
    {
    nChannelId = ciChannelWorld;
    }
    else if(_stricmp( args[0], “Secret”) == 0)
    {
    nChannelId = ciChannelSecret;
    }
    // else if(_stricmp( args[0], “Friend”) == 0)
    // {
    // GetLogicServer()->GetDataProvider()->GetGlobalConfig().nFriendChatLimit = nLevel;
    // sprintf(sRetMsg, “setchatlevel channel=%s ,level=%d succeed”,args[0],nLevel);
    // return true;
    // }
    else if(_stricmp(args[0], “Guild”) == 0)
    {
    nChannelId = ciChannelGuild;
    }
    else if(_stricmp(args[0], “Team”) == 0)
    {
    nChannelId = ciChannelTeam;
    }
    if(nChannelId == -1)
    {
    sprintf(sRetMsg, “setchatlevel near|map|camp|Horn|World|Secret|Friend|Guild|Team level”);
    return false;
    }
    //GLOBALCONFIG &gc = GetLogicServer()->GetDataProvider()->GetGlobalConfig();
    CHATSYSTEMCONFIG &gc = GetLogicServer()->GetDataProvider()->GetChatSystemConfig();
    gc.ChatLimit[nChannelId].wLevel = nLevel;
    sprintf(sRetMsg, “setchatlevel channel=%s ,level=%d succeed”,args[0],nLevel);
    return true;
    }

    //设置聊天的等级
    bool CChatSystem::GmSetChatRecharge(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;

    if( IsDigit(args[1]) == false ) return false;
    int nRecharge = atoi(args[1]); //设置的等级
    int nChannelId = -1;
    if(_stricmp( args[0], “near”) ==0)
    {
    nChannelId= ciChannelNear;
    }
    // else if(_stricmp( args[0], “map”)==0)
    // {
    // nChannelId= ciChannelMap;
    // }
    // else if(_stricmp( args[0], “camp”) ==0)
    // {
    // nChannelId= ciChannelZhenying;
    // }
    // else if(_stricmp( args[0], “Horn”) ==0)
    // {
    // nChannelId= ciChannelHorn;
    // }
    else if (_stricmp( args[0],”World”) == 0) // 新加世界频道
    {
    nChannelId = ciChannelWorld;
    }
    else if(_stricmp( args[0], “Secret”) == 0)
    {
    nChannelId = ciChannelSecret;
    }
    // else if(_stricmp( args[0], “Friend”) == 0)
    // {
    // GetLogicServer()->GetDataProvider()->GetGlobalConfig().nFriendChatLimit = nLevel;
    // sprintf(sRetMsg, “setchatlevel channel=%s ,level=%d succeed”,args[0],nLevel);
    // return true;
    // }
    else if(_stricmp(args[0], “Guild”) == 0)
    {
    nChannelId = ciChannelGuild;
    }
    else if(_stricmp(args[0], “Team”) == 0)
    {
    nChannelId = ciChannelTeam;
    }
    if(nChannelId == -1)
    {
    sprintf(sRetMsg, “setchatlevel near|map|camp|Horn|World|Secret|Friend|Guild|Team level”);
    return false;
    }
    //GLOBALCONFIG &gc = GetLogicServer()->GetDataProvider()->GetGlobalConfig();
    CHATSYSTEMCONFIG &gc = GetLogicServer()->GetDataProvider()->GetChatSystemConfig();
    gc.ChatLimit[nChannelId].nRechargeAmount = nRecharge;
    sprintf(sRetMsg, “setchatlevel channel=%s ,recharge=%d succeed”,args[0],nRecharge);
    return true;
    }

    //设置聊天禁言的最大等级
    bool CChatSystem::GmSetChatForbitLevel(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;

    if( IsDigit(args[0]) == false ) return false;
    int nLevel = atoi(args[0]); //设置的等级

    CHATSYSTEMCONFIG &gc = GetLogicServer()->GetDataProvider()->GetChatSystemConfig();
    gc.nAutoSilenceLevel = nLevel;
    sprintf(sRetMsg, “GmSetChatForbitLevel ,level=%d succeed”,nLevel);
    return true;
    }
    //打开赌博系统
    bool CChatSystem::GmSetGambleOpen(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {

    SetGambleFlag(false);
    return true;
    }

    //关闭赌博系统
    bool CChatSystem::GmSetGambleClose(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {

    SetGambleFlag(true);
    return true;
    }

    //通过名字重载数据
    bool CChatSystem::GmReloadConfigByName(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;

    return GetLogicServer()->GetDataProvider()->ReloadConfig(args[0]);
    }

    //通过ID重载数据
    bool CChatSystem::GmReloadConfigById(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {

    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    if( IsDigit(args[0]) == false ) return false;
    int nPropId = atoi(args[0]);
    return GetLogicServer()->GetDataProvider()->ReloadConfig(nPropId);
    }

    bool CChatSystem::GmRefreshRank(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (!GetLogicServer()->IsCrossServer())
    {
    //不是跨服
    GetGlobalLogicEngine()->GetRankingMgr().UpdateBaseRankData();
    }
    else
    {
    GetGlobalLogicEngine()->GetRankingMgr().UpdateBaseRankCSData();
    }

    GetGlobalLogicEngine()->GetRankingMgr().LoadBaseRankData();
    return true;
    }

    bool CChatSystem::GmRefreshHeadTitle(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    return false;
    //GetGlobalLogicEngine()->GetTopTitleMgr().Load();
    return true;
    }

    bool CChatSystem::GmSetHeadTitle(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    /*
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    CAchieveProvider &provider = GetLogicServer()->GetDataProvider()->GetAchieveConfig();
    CVector &topTitleList = provider.GetTopTitleList();
    INT_PTR nCount = topTitleList.count();
    if (nCount <= 0) { sprintf(sRetMsg, “no HeadTitle can set”); return false; } INT_PTR nVal = atoi(args[0]); if (nVal == -1) { m_pEntity->SetProperty(PROP_ACTOR_HEAD_TITLE, 0);
    sprintf(sRetMsg, “clear HeadTitle success”);
    return true;
    }
    INT_PTR nTitleCount = 0;
    for (INT_PTR i = 0; i < nCount; i ++) { TOPTITLECONFIG &TopTitle = topTitleList[i]; if (TopTitle.nTitleId == nVal) nTitleCount ++; } if (nTitleCount <= 0) { sprintf(sRetMsg, “no such HeadTitle id”); return false; } return ((CActor*)m_pEntity)->SetHeadTitle(nVal);
    */
    return false;
    }

    bool CChatSystem::GmAddPet(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 1) { sprintf(sRetMsg, “need Param of pet”); return false; } int max_op_param_count = 3; wylib::container::CBaseList<wylib::string::cansistring*> op_param_list;
    InitParamList(args, args_count, op_param_list, 3);</wylib::string::cansistring*>

    int nId = __max( atoi(op_param_list.get(0)->rawStr()),1);

    int nLevel= __max( atoi(op_param_list.get(1)->rawStr()), 1) ;
    int nAiId = atoi(op_param_list.get(2)->rawStr());

    if(! m_pEntity->GetPetSystem().AddPet(nId, nLevel, nAiId, 1000) )
    {
    sprintf(sRetMsg, “add pet fail”);
    }
    else
    {
    sprintf(sRetMsg, “add pet succeed”);
    }

    SafeReleaseParamList(op_param_list);
    return true;
    }

    bool CChatSystem::GmAddHero(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 1) { sprintf(sRetMsg, “need Param of pet”); return false; } int max_op_param_count = 4; wylib::container::CBaseList<wylib::string::cansistring*> op_param_list;
    InitParamList(args, args_count, op_param_list, 4);</wylib::string::cansistring*>

    int nHeroId = __max( atoi(op_param_list.get(0)->rawStr()),1);
    int nStage = __max( atoi(op_param_list.get(1)->rawStr()),1);
    int nLevel = __max( atoi(op_param_list.get(2)->rawStr()), 1) ;

    int nId = m_pEntity->GetHeroSystem().AddHero(nHeroId, nStage, nLevel);
    if(! nId )
    {
    sprintf(sRetMsg, “add hero fail”);
    }
    else
    {
    m_pEntity->GetHeroSystem().SetHeroBattle(nId,true);
    sprintf(sRetMsg, “add hero succeed”);
    }

    SafeReleaseParamList(op_param_list);
    return true;
    }

    bool CChatSystem::GmAddTargetHero(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 1) { sprintf(sRetMsg, “need Param of pet”); return false; } int max_op_param_count = 5; wylib::container::CBaseList<wylib::string::cansistring*> op_param_list;
    InitParamList(args, args_count, op_param_list, 5);</wylib::string::cansistring*>

    CActor * pActor= GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]) ;

    if(pActor ==NULL)
    {
    strcpy(sRetMsg,”No such user online “);
    return false;
    }

    int nHeroId = __max( atoi(op_param_list.get(1)->rawStr()),1);
    int nStage = __max( atoi(op_param_list.get(2)->rawStr()), 0) ;
    int nLevel = __max( atoi(op_param_list.get(3)->rawStr()), 0) ;

    CHeroSystem &sys = pActor->GetHeroSystem();

    if (!sys.CanAddHero(true))
    {
    strcpy(sRetMsg,”target hero too more, can’t add hero!”);
    return false;
    }

    int nId = sys.AddHero(nHeroId, nStage, nLevel);
    if(! nId )
    {
    sprintf(sRetMsg, “add hero fail”);
    }
    else
    {
    sys.SetHeroBattle(nId,true);
    sprintf(sRetMsg, “add hero succeed”);
    }

    SafeReleaseParamList(op_param_list);
    return true;
    }

    bool CChatSystem::SetEquipItemProp(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 3) == false) return false;
    INT_PTR nSlotId = atoi(args[0]);
    INT_PTR nPropId = atoi(args[1]);
    INT_PTR nVal = atoi(args[2]);
    ((CActor *)m_pEntity)->GetEquipmentSystem().SetEquipItemProp(nSlotId, nPropId, nVal);
    return true;
    }

    bool CChatSystem::SetExpGetToday(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nVal = atoi(args[0]);
    ((CActor *)m_pEntity)->SetExpGetTodayForDebug(nVal);
    return true;
    }

    bool CChatSystem::SetTraceOpt(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    static CEntity::EntityTraceType flags[] = {
    CEntity::ettActorSkillDamage,
    CEntity::ettActorBeSkillDamage,
    };
    int nVal = atoi(args[0]);
    if (nVal < 0 || nVal >= ArrayCount(flags))
    {
    sprintf(sRetMsg, “trace type is invalid”);
    return false;
    }
    bool bEnable = false;
    if (atoi(args[1]) != 0)
    bEnable = true;
    m_pEntity->SeEntityTraceFlag(flags[nVal], bEnable);
    return true;
    }

    //重刷语言包的时候,需要刷新tipmsg里的配置
    bool CChatSystem::ReloadLang(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    bool result= GetLogicServer()->GetTextProvider().LoadFromFile(_T(“data/language/LangCode.txt”));

    //result = GetLogicServer()->GetDataProvider()->LoadTipmsgConfig(“”);
    //if(result ==false) return false;
    //result = GetLogicServer()->GetDataProvider()->LoadMonsterShoutConfig(“”);
    return result;
    }

    bool CChatSystem::GmLearnSkillByName(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;

    INT_PTR nSkillId = GetLogicServer()->GetDataProvider()->GetSkillProvider()->GetSkillIdByName(args[0]);
    if(nSkillId <= 0) { strcpy(sRetMsg,”invalid skill”); return false; } INT_PTR nLevel = ((CActor*)m_pEntity)->GetSkillSystem().GetSkillLevel(nSkillId);
    ((CActor*)m_pEntity)->GetSkillSystem().StartRealLearnSkill(nSkillId,nLevel+1);
    return true;
    }

    bool CChatSystem::GmUseSkill(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;

    INT_PTR nSkillId = atoi(args[0]);
    INT_PTR nLevel = atoi(args[1]);
    if (nSkillId <= 0) { strcpy(sRetMsg,”invalid skill”); return false; } if (nLevel <= 0) { strcpy(sRetMsg,”invalid level”); return false; } EntityHandle handle = m_pEntity->GetTarget();
    CEntity *pEntity = GetEntityFromHandle(handle);
    if(pEntity ==NULL || pEntity->IsDeath())
    {
    pEntity = m_pEntity;
    }

    int x=0,y=0;
    pEntity->GetPosition(x,y);

    INT_PTR nErrorCode = m_pEntity->GetSkillSystem().LaunchSkill(nSkillId,x,y,true);

    if(nErrorCode)
    {
    ((CActor *)m_pEntity)->SendOperateResult(false,0,0,false);
    }

    return true;
    }

    bool CChatSystem::GmForgetSkillByName(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;

    INT_PTR nSkillId = GetLogicServer()->GetDataProvider()->GetSkillProvider()->GetSkillIdByName(args[0]);
    if(nSkillId <= 0) { strcpy(sRetMsg,”invalid skill”); return false; } INT_PTR nLevel = ((CActor*)m_pEntity)->GetSkillSystem().GetSkillLevel(nSkillId);
    ((CActor*)m_pEntity)->GetSkillSystem().ForgetSkill(nSkillId);
    return true;
    }

    //重刷屏蔽字符库
    bool CChatSystem::GmRefreshfw(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    int nHashFun =4, nMemoryBytes= 2500000;
    if( nArgsCount >= 1)
    {
    nHashFun = atoi(args[0]);

    }
    if( nArgsCount >= 2)
    {
    nMemoryBytes = atoi(args[1]);

    }
    return GetGlobalLogicEngine()->GetChatMgr().ReloadFilterDb(nHashFun,nMemoryBytes);
    }

    bool CChatSystem::GmViewProperty(char * sRetMsg,int nPropID, CEntity * pEntity)
    {
    int nPropValue = 0;
    if(pEntity->GetType() == enActor)
    {
    if(nPropID >= PROP_MAX_ACTOR )
    {
    strcpy(sRetMsg,”prop id too large”);
    return false;
    }
    }
    else if(pEntity->GetType() == enMonster )
    {
    if(nPropID > PROP_MONSTER_BORNPOINT )
    {
    strcpy(sRetMsg,”prop id too large”);
    return false;
    }

    }
    else
    {
    strcpy(sRetMsg,” entity can not view”);
    return false;
    }

    sprintf(sRetMsg,”prop,id=%d,int value=%d, float value=%f”,nPropID,
    pEntity->GetProperty (nPropID),
    pEntity->GetProperty (nPropID));
    return true;
    }
    bool CChatSystem::GmViewTargetProperty(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    CEntity * pEntity = GetEntityFromHandle(m_pEntity->GetTarget());
    if(pEntity ==NULL)
    {
    strcpy(sRetMsg,”no target”);
    return false ;
    }

    int nPropID= atoi(args[0]);
    return GmViewProperty(sRetMsg,nPropID,pEntity);
    }

    bool CChatSystem::GmSkillCDSwitch(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    if (args[0][0] == ‘1’)
    {
    m_pEntity->GetSkillSystem().SetEnableCD(true);
    strcpy(sRetMsg,”<(c0xFF00FF00)Skill CD ON>“);

    }
    else
    {
    m_pEntity->GetSkillSystem().SetEnableCD(false);
    strcpy(sRetMsg,”<(c0xFF00FF00)Skill CD OFF>“);
    }
    return true;
    }

    //超人
    bool CChatSystem::GmKick(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;

    CActor * pActor= GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]) ;
    if(pActor ==m_pEntity)
    {
    strcpy(sRetMsg,”can not kick self “);
    return false;
    }

    if(pActor ==NULL)
    {
    strcpy(sRetMsg,”No such user online “);
    return false;
    }
    pActor->CloseActor(lwiGmTickActor,false); //关闭玩家的连接

    return true;
    }

    //超人
    bool CChatSystem::GmSetSuperMan(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    m_pEntity->m_isSuperman =!m_pEntity->m_isSuperman;
    return true;
    }

    bool CChatSystem::GmSetTargetIntPro(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,3) ==false) return false;

    CActor * pActor= GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]) ;
    if(pActor ==m_pEntity)
    {
    strcpy(sRetMsg,”can not modify self “);
    return false;
    }
    if(pActor ==NULL)
    {
    strcpy(sRetMsg,”no such user online”);
    return false;
    }
    if( IsDigit(args[1]) == false || IsDigit(args[2]) ==false ) return false;

    int nPropID= atoi(args[1]);
    int nPropValue =atoi(args[2]);

    if(nPropID >= PROP_MAX_ACTOR || nPropID<=0 ) { strcpy(sRetMsg,”prop id too large”); return false; } if(CanChangeProp(nPropID) ==false) return false; pActor->SetProperty(nPropID,(int)nPropValue);
    return true;

    }

    bool CChatSystem::GmForbidUserById(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    int UserId = atoi(args[0]);
    int sTime = atoi(args[1]);
    // std::string strId = strCom;
    // int acterId = atoi(strId.c_str());
    if (GetGlobalLogicEngine()->GetMiscMgr().OnBackForbidUserMis(UserId, sTime * 60))
    {
    return false;
    }

    return true;
    }
    bool CChatSystem::GmUnForbidUserById(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    int UserId = atoi(args[0]);

    if (GetGlobalLogicEngine()->GetMiscMgr().OnBackUnForbidUserMis(UserId))
    {
    return false;
    }
    return true;
    }
    //测试用GM设置怪物的运动状态@setmonstermove monsterName 1/2/3/
    bool CChatSystem::GmSetMonsterMove(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    //if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    // 随便获取一个视野范围内匹配指定名称的怪做目标
    CObserverSystem *pOB = ((CAnimal *)m_pEntity)->GetObserverSystem();
    EntityHandle targetHdl = pOB->FindEntityByName(args[0]);
    if (targetHdl.IsNull())
    {
    strcpy(sRetMsg, “no target”);
    return false;
    }
    CEntity *pEntity = GetEntityFromHandle(targetHdl);
    /*CEntity * pEntity = GetEntityFromHandle(m_pEntity->GetTarget());
    if(pEntity ==NULL)
    {
    strcpy(sRetMsg,”no target”);
    return false ;
    }*/
    if(pEntity->IsMonster() ==false)
    {
    strcpy(sRetMsg,”not monster or npc”);
    return false;
    }
    CMovementSystem * pMoveSystem = ((CAnimal*)(pEntity))->GetMoveSystem();
    int nPosX,nPosY;
    int nType =atoi(args[1]);
    switch(nType)
    {
    case 0:
    pMoveSystem->MoveIdle();
    strcpy(sRetMsg,”stand”);
    break;

    case 1:
    pMoveSystem->MoveTargetedHome();
    strcpy(sRetMsg,”move home”);
    break;
    case 2:
    pMoveSystem->ClearMovement();
    ((CMonster *)pEntity)->SetOwner(m_pEntity->GetHandle());
    pMoveSystem->MoveFollow(m_pEntity);
    strcpy(sRetMsg,”follow me”);
    break;
    case 3:
    pMoveSystem->MoveChase(m_pEntity);
    strcpy(sRetMsg,”chase me”);
    break;
    case 4:
    pMoveSystem->MoveConfused();
    strcpy(sRetMsg,”move confused”);
    break;
    case 5:
    pMoveSystem->MoveFleeing(m_pEntity);
    strcpy(sRetMsg,”move flee”);
    break;
    case 6:
    nPosX = m_pEntity->GetProperty(PROP_ENTITY_POSX);
    nPosY = m_pEntity->GetProperty(PROP_ENTITY_POSY);
    pMoveSystem->MovePoint(nPosX,nPosY);
    break;
    case 7:
    pMoveSystem->MovePatrol(10);
    strcpy(sRetMsg,”move patrol”);
    break;
    case 9: // random flee
    {
    CMonster *pTarget = (CMonster *)pEntity;
    if (pTarget)
    {
    int nMaxDist = args[2] ? atoi(args[2]) : 10;
    CMovementSystem *ms = pTarget->GetMoveSystem();
    if (ms)
    ms->MoveRandomFlee(nMaxDist, 3, 5);
    }
    }
    default:
    strcpy(sRetMsg,”param 1-7 is valid”);

    break;
    }
    return true;
    }
    //@ReloadNPC NPC的名字 刷新挂在NPC身上的脚本
    bool CChatSystem::GmRefresh(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    //刷新系统NPC
    if (!_stricmp(args[0], “SYS”))
    {
    CNpc *pNpc;
    //刷新全局功能NPC
    if (!_stricmp(args[1], “FUNCTION”))
    {
    pNpc = GetGlobalLogicEngine()->GetGlobalNpc();
    pNpc->LoadScript(CLogicEngine::szGlobalFuncScriptFile,true);
    }
    else if (!_stricmp(args[1], “MONSTER”))
    {
    pNpc = GetGlobalLogicEngine()->GetMonFuncNpc();
    pNpc->LoadScript(CLogicEngine::szMonsterFuncScriptFile,true);
    }
    else if(!_stricmp(args[1], “ITEM”))
    {
    pNpc = GetGlobalLogicEngine()->GetItemNpc();
    pNpc->LoadScript(CLogicEngine::szItemNpcFile, true);
    }
    else
    {
    strcpy(sRetMsg, “invalid sys npc name, try [FUNCITON,ANYWHERE]”);
    return false;
    }
    }
    char* sceneName = NULL;
    char* npcName = NULL;
    if (strcmp(args[0],_T(“all”)) != 0) sceneName = args[0];
    if (strcmp(args[1],_T(“all”)) != 0) npcName = args[1];
    GetGlobalLogicEngine()->GetFuBenMgr()->ReloadNpcScript(sceneName,npcName);
    return true;
    }

    bool CChatSystem::GmReloadGlobalNpc( char **args, INT_PTR nArgsCount,char * sRetMsg )
    {
    CNpc* pNpc = GetGlobalLogicEngine()->GetGlobalNpc();
    return pNpc->LoadScript(CLogicEngine::szGlobalFuncScriptFile,true);
    }

    bool CChatSystem::GmReloadScriptNpc( char **args, INT_PTR nArgsCount,char * sRetMsg )
    {
    return GetGlobalLogicEngine()->GetGlobalNpc()->LoadScript(CLogicEngine::szQuestNpcFile, true);
    }

    //@call 新手老人 getNpc,1,2
    bool CChatSystem::CallScriptFunc( char **args, INT_PTR nArgsCount, char *sRetMsg )
    {
    // if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    // if (!m_pEntity) return false;
    // int nNpcId = atoi(args[0]);
    // if (nNpcId > 0)
    // {
    // CScene * pScene = m_pEntity->GetScene();
    // if (pScene != NULL)
    // {
    // CNpc * pNpc = pScene->GetNpc(nNpcId);
    // if (pNpc != NULL)
    // {
    // pNpc->CallScript(m_pEntity, args[1]);
    // return true;
    // }
    // }
    // return false;
    // }
    // else
    // {
    // GetGlobalLogicEngine()->GetGlobalNpc()->Talk(m_pEntity, args[1]);
    // }
    return true;
    }

    //@call 新手老人 getNpc,1,2
    bool CChatSystem::CallScriptFuncNoEntity( char **args, INT_PTR nArgsCount, char *sRetMsg )
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    if (!m_pEntity) return false;

    GetGlobalLogicEngine()->GetGlobalNpc()->Call(args[1]);
    return true;
    }

    //追踪系统的数据
    bool CChatSystem::GmTraceSystem(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    if( IsDigit(args[0]) ==false) return false;
    int nFlag = atoi(args[0]);
    CActor::s_nTraceAccountId = nFlag;

    return true;

    }
    //只追踪特定的一个玩家
    bool CChatSystem::GmTraceActor(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {

    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    CActor * pActor= GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]) ;
    if(pActor ==NULL) return false;
    if( CActor::s_nTraceAccountId )
    {
    CActor::s_nTraceAccountId =0;
    }
    else
    {
    CActor::s_nTraceAccountId = pActor->GetAccountID();
    }
    return true;

    }

    bool CChatSystem::GmDumpFuben(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    GetGlobalLogicEngine()->GetFuBenMgr()->Dump();
    return true;
    }

    //查看物品设置
    bool CChatSystem::GmCheckGameSet(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    int nPos = atoi(args[0]);
    GAMESETSDATA2& gameset = ((CActor*)m_pEntity)->GetGameSetsSystem().GetGameSet();

    int nIntOffs = nPos / 32;
    int nBitOffs = nPos % 32;
    int* pStart = gameset.m_nItems + nIntOffs;
    int result = (*pStart) & (1 << nBitOffs); if (result) { return true; } return false; } //调整目标的等级 bool CChatSystem::GmAdjustLevel(char **args, INT_PTR nArgsCount, char *sRetMsg) { if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false; CActor * pActor= GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]) ;

    if(pActor ==NULL)
    {
    strcpy(sRetMsg,”No such user online “);
    return false;
    }
    if( IsDigit(args[1]) ==false) return false;
    int nLevel = atoi(args[1]);
    if(nLevel <= 0 ) return false; //if(nLevel > MAX_ACTOR_LEVEL) return false;
    pActor->SetProperty(PROP_CREATURE_LEVEL,nLevel); //关闭玩家的连接
    return true;
    }

    bool CChatSystem::RefreshMonster(char **args, INT_PTR nArgsCount, char* sRetMsg)
    {
    GetGlobalLogicEngine()->GetFuBenMgr()->RefreshMonster();
    return true;
    }

    bool CChatSystem::FinishQuest(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    int qid = atoi(args[0]);
    int flag = atoi(args[1]);
    // m_pEntity->GetQuestSystem()->SetFinish(qid,flag != 0);
    return true;
    }
    bool CChatSystem::Acceptrole(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    int qid = atoi(args[0]);
    int ret = 0;//m_pEntity->GetQuestSystem()->AddQuestToList(qid,NULL);
    return (ret == CQuestData::qecSucc) ;
    }

    //修改属性
    bool CChatSystem::GmSetFloatProperty(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    int nPropID = atoi(args[0]);

    if(CanChangeProp(nPropID) ==false) return false; //不能修改属性

    if(nPropID > PROP_ENTITY_ID && nPropID SetProperty(nPropID,(float)(atof(args[1])));
    return true;

    }
    else
    {
    return false;
    }

    }

    bool CChatSystem::CanChangeProp(INT_PTR nPropId)
    {
    char * spid=(char*) GetLogicServer()->GetVSPDefine().GetDefinition(“SPID”); //获取
    if(spid ==NULL )return false;

    //内网的话能够修改属性
    if(_stricmp(spid,”wyi2″) !=0 )
    {
    //外网不能修改元宝和银两的属性
    if(PROP_ACTOR_YUANBAO == nPropId || PROP_ACTOR_COIN == nPropId || PROP_ACTOR_DEPOT_COIN == nPropId)
    {
    return false;
    }
    else
    {
    return true;
    }
    }
    else //内网元宝可以改
    {
    return true;
    }

    }

    bool CChatSystem::GmShowIntProperty(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (!IsArgsValid(args, nArgsCount, sRetMsg, 1))
    {
    return false;
    }
    int nPropId = atoi(args[0]);
    char buff[100];
    if (nPropId >= PROP_ENTITY_ID && nPropId < PROP_MAX_ACTOR) { int nResult = m_pEntity->GetProperty(nPropId);
    sprintf(buff, “propId[%d] value is:%d”, nPropId, nResult);
    strcat(sRetMsg, buff);
    return true;
    }
    sprintf(buff, “propId[%d] can not get prop value”, nPropId);
    strcat(sRetMsg, buff);
    return false;
    }

    //修改属性
    bool CChatSystem::GmSetIntProperty(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    int nPropID = atoi(args[0]);
    int nValue = atoi(args[1]);
    if(CanChangeProp(nPropID) ==false) return false; //不能修改属性

    if(nPropID > PROP_ENTITY_ID && nPropID SetProperty(nPropID,(unsigned int)atoi(args[1]) );
    return true;
    }
    else
    {
    return false;
    }
    }
    //@Property 打印玩家隐藏的属性
    bool CChatSystem::GmPrintProperty(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    char buff[256];
    sprintf(buff,”hpRenew:%4f”,m_pEntity->GetProperty(PROP_CREATURE_HP_RATE_RENEW) );
    strcat(sRetMsg,buff);

    sprintf(buff,”mpRenew:%4f”,m_pEntity->GetProperty(PROP_CREATURE_MP_RATE_RENEW) );
    strcat(sRetMsg,buff);

    sprintf(buff,”socialMask:%d”,m_pEntity->GetProperty(PROP_ACTOR_SOCIALMASK) );
    strcat(sRetMsg,buff);

    sprintf(buff,”attackSpeed:%d”,m_pEntity->GetProperty(PROP_CREATURE_ATTACK_SPEED) );
    strcat(sRetMsg,buff);
    return true;

    }

    bool CChatSystem::GmLeaveTeam(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    CTeam * pTeam = m_pEntity->GetTeam() ;
    if(pTeam==NULL) return false; //已经在队伍里了
    pTeam->DelMember(m_pEntity->GetProperty(PROP_ENTITY_ID),true,true);
    return true;
    }
    //@Invite 要求玩家组队
    bool CChatSystem::GmInviteTeam(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    CActor * pMember= GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if(pMember ==NULL) return false;
    if(pMember->GetTeam()) return false; //已经在队伍里了
    if(pMember ==m_pEntity) return false; //不能要求自己
    unsigned int nTeamID;
    CTeam *pTeam = m_pEntity->GetTeam();

    if(NULL ==pTeam)
    {
    pTeam= GetGlobalLogicEngine()->GetTeamMgr().CreateTeam(nTeamID);
    if(pTeam ==NULL) return false; //创建队伍失败
    pTeam->SetTeamID(nTeamID);
    pTeam->AddMember(m_pEntity); //邀请自己的人是队长

    pTeam->AddMember(pMember);//自己是个队员而已
    }
    else
    {
    if(pTeam->GetMemberCount() >= MAX_TEAM_MEMBER_COUNT)
    {
    return false;
    }
    return pTeam->AddMember(pMember);//自己是个队员而已
    }
    return true;
    }

    //@Icon 头像ID 修改头像
    bool CChatSystem::GmChangeIcon(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    int nIcon= atoi(args[0]); //
    if(nIcon <0) return false; m_pEntity->SetProperty(PROP_ENTITY_ICON,(unsigned int)nIcon);
    return true;
    }

    //@AddMoney 金钱类型ID 数量
    bool CChatSystem::GmAddMoney(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    int nMoneyType= atoi(args[0]); // 金钱类型
    INT_PTR nCount= (INT_PTR)atof(args[1]); //金钱数量

    if( !CanChangeProp(PROP_ACTOR_YUANBAO) ) //如果不能加钱的话,判断一下
    {
    if(mtCoin == nMoneyType || mtYuanbao == nMoneyType ) return false; //外网不能GM改钱的
    }

    if(nMoneyType >= mtMoneyTypeStart && nMoneyType < mtMoneyTypeCount ) { INT_PTR nWay = GameLog::Log_BackStage; // if ( nMoneyType == mtYuanbao ) // { // nWay = GameLog::clWithdrawYuanBao; // } ((CActor*)m_pEntity)->ChangeMoney(nMoneyType,nCount,nWay,0,_T(“GM_ADD_MONEY”));
    return true;
    }

    return false;
    }

    bool CChatSystem::GMAddCircleNum(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    int nCircle= atoi(args[0]); // 金钱类型
    INT_PTR nCount= (INT_PTR)atof(args[1]); //金钱数量

    GetGlobalLogicEngine()->GetGlobalVarMgr().AddCountByCircleLevel(nCircle,nCount);

    return true;
    }

    bool CChatSystem::GMDeathDropItem(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {

    if(!m_pEntity) return false;
    m_pEntity->OnDeathDropItem();

    return true;
    }

    bool CChatSystem::GMSetZBPMtime(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args, nArgsCount, sRetMsg, 1) ==false)
    return false;
    int nPMIdx = atoi(args[0]);
    //GetGlobalLogicEngine()->GetNewHundredManager().DoTreasureAttic((CActor*)m_pEntity, nFlag);
    return true;
    }

    bool CChatSystem::GMSetZBPMdata(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {

    return true;
    }

    bool CChatSystem::GmSetAuction(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    return true;
    }
    //测试后台指令
    bool CChatSystem::GmTestBackStage(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args, nArgsCount, sRetMsg, 1) ==false)
    return false;

    return true;
    }

    //GM添加金币
    bool CChatSystem::GmAddGold(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,3) ==false && IsArgsValid(args,nArgsCount,sRetMsg,4) ==false) return false;

    int nMoneyType = atoi(args[1]);

    if( CanChangeProp(PROP_ACTOR_YUANBAO) ==false ) //如果不能加钱的话,判断一下
    {
    if(mtCoin == nMoneyType || mtYuanbao == nMoneyType ) return false; //外网不能GM改钱的
    }

    int nCount= atoi(args[2]); //数量
    LPCSTR sMsg = “System Msg!”;
    if (IsArgsValid(args,nArgsCount,sRetMsg,4))//有文本信息
    {
    sMsg = args[3];
    }
    return CActor::AddChangeMoneyMsgByName(
    args[0],m_pEntity->GetProperty(PROP_ENTITY_ID),sMsg,””,nMoneyType,nCount,GameLog::Log_BackStage,m_pEntity->GetEntityName(),true);//记下GM的名字
    }
    //设置自己的等级
    bool CChatSystem::GmSetSelfLevel(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;

    int nLevel= atoi(args[0]);
    if( nLevel >=0)// && nLevel <= MAX_ACTOR_LEVEL ) { m_pEntity->SetLevel(nLevel);
    //m_pEntity->GetFriendSystem().SetSocialNeedFresh(m_pEntity->GetProperty(PROP_ENTITY_ID));
    GetGlobalLogicEngine()->GetWorldLevelMgr().CheckWorldLevel((CActor*)m_pEntity, true);
    return true;
    }
    else
    {
    return false;
    }
    }
    //设置别人的经验
    bool CChatSystem::GmAdjustExp(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,2) ==false) return false;
    char * name = args[0]; //玩家的名字
    unsigned int nCount= atoi(args[1]); //数量
    if( nCount >=0 )
    {
    CActor * pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(name);
    if(pActor ==NULL)
    {
    strcpy(sRetMsg,”User Not Online”);
    return false;
    }
    pActor->SetProperty(PROP_ACTOR_EXP,nCount);
    return true;
    }
    else
    {
    return false;
    }
    }
    //添加自己的经验
    bool CChatSystem::GmAddSelfExp(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    INT64 nCount= (INT64)atof(args[0]); //数量
    if( nCount >=0 )
    {
    m_pEntity->AddExp(nCount, GameLog::clGmAddExp);
    return true;
    }
    else
    {
    return false;
    }
    }
    //GM测试添加物品
    bool CChatSystem::GmAddItem(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    return GmMakeItem(args,nArgsCount,sRetMsg);
    }

    //GM删除物品
    bool CChatSystem::GmDelItem(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count == 0)
    {
    sprintf(sRetMsg,”Need 3 param at least”);
    return false;
    }
    if( _stricmp(args[0],”all”) ==0)
    {
    CUserBag & bagSys = m_pEntity->GetBagSystem();
    bagSys.DeleteAllItem();

    }else
    {
    if (args_count < 2) { sprintf(sRetMsg,”Need 2 param at least”); return false; } int itemId = atoi(args[1]); //int itemNum = atoi(args[2]); CUserBag & bagSys = m_pEntity->GetBagSystem();
    CUserItem* itemInfo = bagSys.FindItem(itemId);
    if (!itemInfo)
    {
    return false;
    }
    bagSys.DeleteItem(itemInfo,itemInfo->wCount,”self_GM_del_item”,GameLog::Log_BackStage,true);
    }
    return true;
    }

    bool CChatSystem::GmAddPresent( char **args, INT_PTR nArgsCount,char * sRetMsg )
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2) { sprintf(sRetMsg, “need one more Param”); return false; } int max_op_param_count = 7; wylib::container::CBaseList<wylib::string::cansistring*> op_param_list;
    InitParamList(args, args_count, op_param_list, max_op_param_count);
    //bool result = AddItem(atoi(op_param_list.get(0)->rawStr()), atoi(op_param_list.get(1)->rawStr()),
    // atoi(op_param_list.get(2)->rawStr()), atoi(op_param_list.get(3)->rawStr()), sRetMsg);
    //生成个物品
    char *sItemName = op_param_list.get(1)->rawStr();
    const CStdItem* pItem = GetLogicServer()->GetDataProvider()->GetStdItemProvider().GetStdItemByName(sItemName);
    if (!pItem)
    {
    SafeReleaseParamList(op_param_list);
    sprintf(sRetMsg, “No such Item”);
    return false ;
    }</wylib::string::cansistring*>

    CUserItemContainer::ItemOPParam param;
    param.wItemId = (WORD)pItem->m_nIndex;
    BYTE bCount = (BYTE)(atoi(op_param_list.get(2)->rawStr()));
    param.wCount = bCount == 0?1:bCount;//默认送1个
    param.btQuality = (BYTE)(atoi(op_param_list.get(3)->rawStr()));//默认0
    param.btStrong = (BYTE)(atoi(op_param_list.get(4)->rawStr()));//默认0
    param.btBindFlag = (BYTE)(atoi(op_param_list.get(5)->rawStr()));//默认0

    bool result = CActor::AddItemMsgByName(op_param_list.get(0)->rawStr(),m_pEntity->GetProperty(PROP_ENTITY_ID),
    param,op_param_list.get(6)->rawStr(),””,GameLog::clGMAddItem,m_pEntity->GetEntityName(),true);

    SafeReleaseParamList(op_param_list);

    return true;
    }

    bool CChatSystem::GmMakeItem(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    //if(IsArgsValid(args,nArgsCount,sRetMsg,4) ==false) return false;

    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 1) { sprintf(sRetMsg, “need one more Param”); return false; } int max_op_param_count = 11; wylib::container::CBaseList<wylib::string::cansistring*> op_param_list;
    InitParamList(args, args_count, op_param_list, max_op_param_count);
    LPCTSTR sInPut = op_param_list.get(0)->rawStr();
    bool boChar = false;
    for (int i=0;i<strlen(sinput);i++ )=”” {=”” if(=”” sinput[i]=”” <=”” 0=”” ||=””> 127 )
    {
    boChar = true;
    break;
    }
    }
    const CStdItem* pItem = NULL;
    if ( boChar )
    {
    pItem = GetLogicServer()->GetDataProvider()->GetStdItemProvider().GetStdItemByName(sInPut);
    }
    else
    {
    int nInput = atoi(sInPut);
    pItem = GetLogicServer()->GetDataProvider()->GetStdItemProvider().GetStdItem(nInput);
    }
    /*
    char* sStrong = op_param_list.get(4)->rawStr();
    int nValue = 0;
    for (int i =0;i<strlen(sstrong);i++) {=”” char=”” s=”sStrong[i];” if=”” (s=”=” ‘1’)=”” nvalue=”” |=”(0x1″ <<=”” (i));=”” }=”” *=”” (!pitem)=”” safereleaseparamlist(op_param_list);=”” sprintf(sretmsg,=”” “no=”” such=”” item”);=”” return=”” false=”” ;=”” int=”” nid=”pItem-“>m_nIndex;</strlen(sstrong);i++)></strlen(sinput);i++></wylib::string::cansistring*>

    bool result = AddItem(nID, __max(1, atoi(op_param_list.get(1)->rawStr())), atoi(op_param_list.get(2)->rawStr()), atoi(op_param_list.get(3)->rawStr()), atoi(op_param_list.get(4)->rawStr()),atoi(op_param_list.get(5)->rawStr()),atoi(op_param_list.get(6)->rawStr()),0,sRetMsg);

    SafeReleaseParamList(op_param_list);
    return result;

    }

    bool CChatSystem::AddItem(INT_PTR nItemID, INT_PTR nCount, INT_PTR nStar, INT_PTR nLostStar,INT_PTR nBind, INT_PTR bInSourceType, INT_PTR nAreaId,WORD wMonsterId, char * sRetMsg)
    {
    const CStdItem *pStdItem = GetLogicServer()->GetDataProvider()->GetStdItemProvider().GetStdItem(nItemID);
    if (pStdItem == NULL)
    {
    strcpy(sRetMsg,”No such Item”);
    return false ;//参数错误
    }
    if (nCount <=0 ) { strcpy(sRetMsg,”Param error”); return false; } CUserItemContainer::ItemOPParam itemData; itemData.wItemId = (WORD)nItemID; itemData.btQuality = (BYTE)0; itemData.wCount = (WORD)nCount; itemData.wStar = (WORD)nStar; itemData.bLostStar = (BYTE)nLostStar; itemData.bInSourceType = (BYTE)bInSourceType; itemData.nDropMonsterId = (WORD)wMonsterId; itemData.nAreaId = (int)nAreaId; itemData.btBindFlag = (BYTE)nBind; itemData.nCreatetime = GetGlobalLogicEngine()->getMiniDateTime();
    INT_PTR nAddItemCount = 0;
    memcpy(itemData.cSourceName, m_pEntity->GetEntityName(),sizeof(itemData.cSourceName));
    CUserBag & bagSys = m_pEntity->GetBagSystem();
    nAddItemCount = bagSys.AddItem(itemData,m_pEntity->GetEntityName(),GameLog::Log_BackStage);

    if( nAddItemCount >0)
    {
    sprintf(sRetMsg,”bag add %d items OK, \n itemid = %d”,nAddItemCount,nItemID);
    //OutputMsg(rmTip,_T(“GM add iTem id=%d,count=%d,Strong=%d,Quality=%d”),nItemID,nAddItemCount,nStrong,nQuality);
    return true;
    }
    else
    {
    strcpy(sRetMsg,”bag add items fail”);
    return false;
    }
    return true;
    }

    //@Recall 角色名称 将指定角色传送到身边
    bool CChatSystem::GmRecall(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    CActor * pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if(pActor == NULL)
    {
    strcpy(sRetMsg,”No such online actorName”);
    return false;
    }
    pActor->MoveToEntity(m_pEntity);
    return true;
    }

    //@ReGoto 角色名称 传送至指定角色身边
    bool CChatSystem::GmReGoto(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) ==false) return false;
    CActor * pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if(pActor == NULL)
    {
    strcpy(sRetMsg,”No such online actorName”);
    return false;
    }
    return m_pEntity->MoveToEntity(pActor);

    }

    //@MoveToNPC 地图名称 NPC名称
    bool CChatSystem::GmMoveToNPC(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    char *pMapName = args[0];
    char *pNpcName = args[1];
    SIZE_T nMapNameLen = strlen(pMapName);
    if (nMapNameLen <= 0 || strlen(pNpcName) <= 0) { sprintf(sRetMsg, “invalid scene name or npc name”); return false; } // 遍历所有的普通副本 FUBENVECTOR *pFuBenList = GetGlobalLogicEngine()->GetFuBenMgr()->GetFbList();
    if (pFuBenList)
    {
    for (INT_PTR i = 0; i < pFuBenList->count(); i++)
    {
    CFuBen *pFB = (*pFuBenList)[i];
    if (pFB && pFB->GetFbId() == 0) // 普通场景
    {
    CFuBen::SceneList &sceneLst = pFB->GetSceneList();
    for (INT_PTR scene_idx = 0; scene_idx < sceneLst.count(); scene_idx++) { CScene *pScene = sceneLst[scene_idx]; if (pScene) { LPCTSTR pSceneName = pScene->GetSceneName();
    if (strlen(pSceneName) == nMapNameLen && !strcmp(pSceneName, pMapName))
    {
    // 找到匹配名称的场景,继续找Monster
    CNpc *pNpc = pScene->GetNpc(pNpcName);
    if (pNpc)
    {
    m_pEntity->MoveToEntity(pNpc);
    return true;
    }
    }
    }
    }
    }
    }
    }

    sprintf(sRetMsg, “can’t find npc!”);
    return false;
    }

    //@MapMove 源地图名称 目标地图名称
    bool CChatSystem::GmMapMove(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    return false;
    }

    bool CChatSystem::GmWho(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    INT_PTR nTotalCount = 0;
    //INT_PTR nCount = GetGlobalLogicEngine()->GetEntityMgr()->GetOnlineActorCount(nTotalCount);

    INT_PTR nSimulatorPlayerCount = GetGlobalLogicEngine()->GetEntityMgr()->GetOnlineSimulatorActorCount(nTotalCount);
    INT_PTR nNonGMPlayerCount = GetGlobalLogicEngine()->GetEntityMgr()->GetOnlineActorCount(nTotalCount);

    int nCount1 = GetGlobalLogicEngine()->GetEntityMgr()->GetOnLineActorCountNoSame();
    sprintf(sRetMsg, “Total Actor Count=%d, NonGM Count=%d,count = %d”, (int)nTotalCount, (int)(nNonGMPlayerCount – nSimulatorPlayerCount), nCount1);

    return true;
    }

    bool CChatSystem::GmClearBag(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    m_pEntity->GetBagSystem().Clear(m_pEntity->GetEntityName(), GameLog::clUserDestroyItem);
    return true;
    }

    bool CChatSystem::GmShutup(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    CActor * pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if (!pActor)
    {
    strcpy(sRetMsg, “No such online actorName”);
    return false;
    }
    INT_PTR nDuration = INT_PTR(atof(args[1]) * 60);
    pActor->GetChatSystem()->SetShutup(true, nDuration);

    return true;
    }

    bool CChatSystem::GmAddKeyword(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    char* pKeyword(args[0]);
    int mode(atoi(args[1]));
    return GetGlobalLogicEngine()->GetChatMgr().AddKeyword(pKeyword, mode);
    }

    bool CChatSystem::ReleaseShutup(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    CActor * pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if (!pActor)
    {
    strcpy(sRetMsg, “No such online actorName”);
    return false;
    }
    pActor->GetChatSystem()->SetShutup(false, 0);

    return true;
    }

    bool CChatSystem::ShutupList(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    // 获取所有在线被禁言玩家列表
    CVector actorList;
    GetGlobalLogicEngine()->GetEntityMgr()->GetOnlineAcotrHandleList(actorList);
    INT_PTR nCount = 0;
    char szForbidMsg[100] = {0};
    for (INT_PTR i = 0; i < actorList.count(); i++) { CActor *pActor = (CActor *)GetEntityFromHandle(actorList.get(i)); if (pActor && pActor->GetChatSystem()->IsShutup())
    {
    nCount++;
    sprintf(szForbidMsg, “Forbid Actor_%2d:%s”, nCount, pActor->GetEntityName());
    m_pEntity->SendTipmsg(szForbidMsg, ttTipmsgWindow);
    }
    }
    sprintf(sRetMsg,”Online shutup actor count=%d”,nCount);
    return true;
    }

    bool CChatSystem::GmShowFriendList(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    char szMsg[40] ={0};
    CVector &friendList = m_pEntity->GetFriendList();
    for (int i = 0; i < friendList.count(); i++) { sprintf(szMsg, “friend_%d: %d”, (i+1), friendList[i]); m_pEntity->SendTipmsg(szMsg);
    }

    return true;
    }

    bool CChatSystem::WorldMessage(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    char *pMsg = args[0]; // 公告内容
    int nMsgType = atoi(args[1]); // 公告提示类型(弹对话框、屏幕中央等)
    ///nMsgType值都修改了,改成按位操作
    //if (nMsgType >= ttMaxTmType || nMsgType <= ttInvalidTmType) //{ // sprintf(sRetMsg, “Invalid tipmsg type”); // return false; //} GetGlobalLogicEngine()->GetEntityMgr()->BroadcastTipmsg(pMsg, nMsgType);
    return true;
    }

    bool CChatSystem::NotifyMsg(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    char *pActorName = args[0];
    CActor *pTarget = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(pActorName);
    if (!pTarget)
    {
    // 发离线消息
    CActor::AddGmTxtMsgByActorName(pActorName, args[1],m_pEntity->GetProperty(PROP_ENTITY_ID));
    return false;
    }
    else
    {
    // 发TipMsg消息,增加一个GmTip类型即可
    pTarget->SendTipmsg(args[1], ttGmTip);
    }

    return true;
    }

    //处理GM命令
    void CChatSystem::ProcessGmCommand(char * msg)
    {
    if(msg ==NULL )return;
    char sLogCmd[64];
    sprintf(sLogCmd,”%s”,msg);
    char * args[10]; //命令列表
    char *sCmd = msg + 1; //命令的字符指针
    char *msgptr = msg + 1; //去掉@,指向下一个
    int nArgCount = 0; //参数的个数
    int nBlankCount =0; //空格的数量
    memset(args, 0, sizeof(args));
    while(*msgptr && nArgCount < ArrayCount(args)) { //取第一个空格的位置 char *ptr = strchr(msgptr, ‘ ‘); // //如果没有空格的话 if ( !ptr ) { //如果前面出现过空格,那么说明后面是一个参数 if( nBlankCount >0 )
    {
    args[nArgCount] = msgptr;
    nArgCount ++;
    }
    break;
    }
    //命令的话就不要处理
    if( nBlankCount >0 )
    {
    args[nArgCount] = msgptr;
    nArgCount++;
    }
    nBlankCount ++; //空格的数量++
    *ptr = 0;
    ptr++;
    //跳过连续的空格
    while (*ptr && (unsigned char)*ptr <= 0x20 ) ptr++; msgptr = ptr; } if(sCmd ==NULL) return; INT_PTR nCount =0; char retMsg[2048]; //返回参数 retMsg[0]=0; bool flag= false; //是否有命令 for(INT_PTR i=0;i<arraycount( cchatsystem::gmcommandhandlers);=”” i++)=”” {=”” if(=”” _stricmp(scmd,cchatsystem::gmcommandhandlers[i].scommand)=”=0)” flag=”true;” check=”” gm=”” right=”” if=”” (gmcommandhandlers[i].nreqmingmlvl=””> m_pEntity->GetGmLevel())
    {
    strcat(retMsg, “Permission denied”);
    }
    else
    {
    if( (this->*GmCommandHandlers[i].func)(args,nArgCount,retMsg) )//执行
    {
    LPCSTR sName = m_pEntity->GetEntityName();
    strcat(retMsg,”:GM Succeed”);
    OutputMsg(rmNormal, _T(“%s:gm[%s] exec gm order[%s] succeed”), __FUNCTION__, sName, sCmd);
    }
    else
    {
    strcat(retMsg,”:GM Fail”);
    }
    }</arraycount(>

    break;
    }
    }
    if(flag ==false)
    {
    strcat(retMsg,”No such command”);
    }

    ((CActor *)m_pEntity)->SendTipmsg(retMsg,ttTipmsgWindow);
    }

    bool CChatSystem::AddFubenCount( char **args, INT_PTR nArgsCount, char *sRetMsg )
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 3) == false) return false;
    CActor * pActor= GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]) ;
    if (!pActor)
    {
    return true;
    }
    //获取副本的groupid
    // COMMONFUBENCONFIG* pConfig = NULL;//GetGlobalLogicEngine()->GetFuBenMgr()->GetConfigByName(args[1]);
    // if (pConfig)
    // {
    // int nCount = atoi(args[2]);
    // CCLVariant &var =pActor->GetActorVar();
    // CCLVariant* pVar = var.get(“fb”);
    // if (pVar)
    // {
    // char buf[10];
    // #ifdef WIN32
    // _itoa_s(pConfig->nGroupId,buf,sizeof(buf)-1,10);
    // #else
    // snprintf(buf, sizeof(buf)-1, “%d”, pConfig->nGroupId );
    // #endif
    // CCLVariant* pVarCount = pVar->get(buf);
    // if (pVarCount)
    // {
    // int nOld = (int)((double)(*pVarCount));
    // *pVarCount = nOld + nCount;
    // }
    // }
    // }

    return true;
    }
    bool CChatSystem::ReloadMonster(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    GetGlobalLogicEngine()->GetBackResLoadModule().LoadMonsterConfig();
    return true;
    }
    bool CChatSystem::ReloadItem(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    GetGlobalLogicEngine()->reloadItemConfig();
    return true;
    }

    bool CChatSystem::TracePacket(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    const char* szActorName = args[0];
    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(szActorName);
    if (pActor)
    {
    pActor->SetTracePacket(true);
    return true;
    }

    return false;
    }

    bool CChatSystem::ViewTargetProp(char **args, INT_PTR nArgsCount, char* sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    const char* szActorName = args[0];
    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(szActorName);
    if (!pActor) return false;

    int nPropId = atoi(args[1]);
    int nVal = pActor->GetProperty(nPropId);
    _stprintf(sRetMsg, _T(“prop id=%d value=%d”), nPropId, nVal);
    return true;
    }

    //设置防沉迷开启
    bool CChatSystem::GmSetFcmOpen(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    GetLogicServer()->GetDataProvider()->GetGlobalConfig().bIsFcmOpen = true;
    return true;
    }

    //设置防沉迷关闭
    bool CChatSystem::GmSetFcmClose(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    GetLogicServer()->GetDataProvider()->GetGlobalConfig().bIsFcmOpen = false;
    return true;
    }

    bool CChatSystem::GuildAddYs(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (!m_pEntity) return false;
    int nValue = atoi(args[0]);
    CActor* pActor = (CActor *)m_pEntity;

    if(pActor->GetGuildSystem()->IsFree()) return false;
    pActor->GetGuildSystem()->GetGuildPtr()->SetGuildYs(nValue);

    pActor->GetGuildSystem()->GetGuildPtr()->m_boUpdateTime = true;
    return true;
    }

    bool CChatSystem::GmSetGguildLeader(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    char* sGuildName = args[0];
    char* sAcotrName = args[1];

    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(sAcotrName);
    if (!pActor) return false;

    GetGlobalLogicEngine()->GetGuildMgr().SetGuildLeaderByname(sGuildName,sAcotrName);

    return true;
    }
    bool CChatSystem::GmSetGuildAuth(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    char* sGuildName = args[0];
    int nAuthFlag = atoi(args[1]);

    CGuild* pGuild = GetGlobalLogicEngine()->GetGuildMgr().FindGuildByName(sGuildName);

    if (!pGuild) return false;

    if (nAuthFlag == 0 || nAuthFlag ==1)
    {
    pGuild->SetCertification(nAuthFlag);
    }
    return true;
    }

    bool CChatSystem::ReqTransmit(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    CLogicServer *lpLogicServer = GetLogicServer();
    int nId = lpLogicServer->GetCommonServerId();
    if(((CActor *)m_pEntity)->CanTransMit(nId))
    {
    ((CActor *)m_pEntity)->RequestTransmitTo(nId);
    return true;
    }
    else
    {
    return false;
    }
    }

    bool CChatSystem::TraceServerInfo(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    int nCurrServerId = GetLogicServer()->GetServerIndex();
    CActor *pActor = (CActor *)m_pEntity;
    int nRawServerId = pActor->GetRawServerIndex();
    sprintf(sRetMsg, _T(“login_server_id=%d, raw_server_id=%d”), nCurrServerId, nRawServerId);
    return true;
    }

    bool CChatSystem::SetActorMsgFilter(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (nArgsCount < 1) { strcpy(sRetMsg, “invalid param”); return false; } int nSystemId = atoi(args[0]); int nMsgId = -1, nFlag = 1; if (nArgsCount > 2)
    {
    nFlag = atoi(args[2]);
    }

    if (nArgsCount > 1)
    {
    nMsgId = atoi(args[1]);
    }

    GetGlobalLogicEngine()->GetActorMsgFilter().SetFilter(nSystemId, nMsgId, nFlag != 0 ? true : false);
    return true;
    }

    bool CChatSystem::TestSessionBroad(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    char szData[1024] = {0};
    CDataPacket packet(szData, sizeof(szData));
    packet << (WORD)jxInterSrvComm::SessionServerProto::fcDefault; const char *data = “abcdefg”; size_t nLen = strlen(data); packet.writeString(data, nLen); CLogicSSClient *pSSClient = GetLogicServer()->GetSessionClient();
    pSSClient->BroadMsgToCommonLogicClient(packet.getMemoryPtr(), packet.getLength());
    return true;
    }

    bool CChatSystem::GmStartCommonServer(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    bool bStart = true;
    bStart = atoi(args[0]) != 0 ? true : false;
    GetLogicServer()->SetStartCommonServer(bStart);

    if (GetLogicServer()->IsStartCommonServer())
    strcpy(sRetMsg, “CommonServer Start!”);
    else
    strcpy(sRetMsg, “CommonServer Stop!”);

    return true;
    }
    bool CChatSystem::GmResetActorCirclePoint(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    int nCircle= 0;
    CActor* pActor = (CActor*)m_pEntity;
    if (nArgsCount ==1)
    {
    pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if (!pActor)
    {
    sprintf(sRetMsg, “player %s offline”, args[0]);
    return false;
    }
    }
    else if (nArgsCount != 0)
    {
    return false;
    }
    GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction(pActor,”OnCircleReset”,1);
    return true;
    }
    bool CChatSystem::GmSetActorCircle(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    int nCircle= 0;
    CActor* pActor = (CActor*)m_pEntity;
    if (nArgsCount ==2)
    {
    pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if (!pActor)
    {
    sprintf(sRetMsg, “player %s offline”, args[0]);
    return false;
    }
    nCircle = atoi(args[1]);
    }
    else if(nArgsCount == 1)
    {
    nCircle = atoi(args[0]);
    }
    else
    {
    return false;
    }
    if(nCircle >= 0)
    {
    int oldCircle = pActor->GetProperty(PROP_ACTOR_CIRCLE);
    pActor->SetActorCircle(nCircle);
    if (nCircle >= oldCircle)
    {
    //GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction(pActor,”CircleSetPotentialPoint”,nCircle);
    }
    else
    {
    //转数变低了,重置下潜力点
    //GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction(pActor,”OnCircleReset”,1);
    }
    return true;
    }
    else
    {
    return false;
    }
    }

    bool CChatSystem::GmClearCsRank(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR nServerId = 0;
    if (nArgsCount >= 1)
    {
    nServerId = atoi(args[0]);
    }
    GetGlobalLogicEngine()->GetTopTitleMgr().ClearCsRank(nServerId);
    return true;
    }

    bool CChatSystem::GmSaveCsRank(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    GetGlobalLogicEngine()->GetTopTitleMgr().BroadLogicToSaveCsRank();
    return true;
    }

    bool CChatSystem::GmLoadCsRank(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    GetGlobalLogicEngine()->GetTopTitleMgr().BroadLogicToLoadCsRank();
    return true;
    }
    bool CChatSystem::GmClearAllMsg(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    GetGlobalLogicEngine()->GetMiscMgr().OnBackClearAllMsg();
    return true;
    }
    bool CChatSystem::GMSetSbkGuild(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    char* sGuildName = args[0];

    CGuild* pGuild = GetGlobalLogicEngine()->GetGuildMgr().FindGuildByName(sGuildName);

    if(pGuild)
    {
    GetGlobalLogicEngine()->GetGuildMgr().SetCityOwnGuildId(pGuild->m_nGid);
    }
    else
    {
    return false;
    }
    return true;
    }

    bool CChatSystem::GMSetWulinMaster(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    char* sName = args[0];

    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(sName);
    if (!pActor) return false;

    CNpc* pNpc = GetGlobalLogicEngine()->GetGlobalNpc();
    if (pNpc == NULL) return false;

    CScriptValueList paramList, retList;

    unsigned int nActorId=pActor->GetProperty(PROP_ENTITY_ID);

    paramList << (unsigned int)nActorId; if (!pNpc->GetScript().Call(“OnGmSetWulinMaster”, paramList, retList))
    {
    OutputMsg(rmError, _T(“call script fun: OnGmSetWulinMaster failed”));
    }

    return true;

    }

    bool CChatSystem::GmAddActivity(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nValue = atoi(args[0]);

    ((CActor *)m_pEntity)->GetAcitivityAward(nValue);

    return true;
    }

    bool CChatSystem::GmCreateNpcById(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    CScene* pScene = m_pEntity->GetScene();
    if (pScene)
    {
    int nX = 0, nY = 0;
    m_pEntity->GetPosition(nX, nY);
    int nNpcId = atoi(args[0]);
    return pScene->GmCreateNpcById(nNpcId, nX, nY);
    }
    return false;
    }

    bool CChatSystem::GmCreateNpc(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;

    CFuBen *pFb = GetGlobalLogicEngine()->GetFuBenMgr()->GetFbStaticDataPtr(0);
    if (pFb)
    {
    CScene* pScene = pFb->GetSceneByName(args[0]);
    if (pScene)
    {
    CNpc* npcEntity = pScene->GetNpc(args[1]);
    if(npcEntity)
    {
    int posX,posY;
    npcEntity->GetPosition(posX,posY);
    if( ((CNpc*)npcEntity)->GetAttriFlag().DenySee == true)
    {
    ((CNpc*)npcEntity)->GetAttriFlag().DenySee = false;
    sprintf(sRetMsg, “scene[%s] Npc[%s] is DenySee,x=%d,y=%d”, pScene->GetSceneName(), npcEntity->GetEntityName(),posX,posY );
    OutputMsg(rmNormal, sRetMsg);
    return true;
    }
    else
    {
    sprintf(sRetMsg, “scene[%s] Npc[%s] is exist,x=%d,y=%d”, pScene->GetSceneName(),npcEntity->GetEntityName(),posX,posY );
    OutputMsg(rmNormal, sRetMsg);
    }
    }
    return pScene->GmCreateNpcByName(args[1]);
    }
    }

    return false;
    }

    bool CChatSystem::GmTracePacket(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nValue = atoi(args[0]);
    if(nValue == 0)
    {
    GetGlobalLogicEngine()->SetPacketRecordState(true);
    }
    else
    {
    GetGlobalLogicEngine()->SetPacketRecordState(false);
    }
    return true;
    }

    bool CChatSystem::GmSetOpenServerTime(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;

    CMiniDateTime nStart;

    //nStart.encode(args[0]);//服务器的开启时间
    CBackStageSender::StdTimeStr2MiniTime(args[0], nStart);
    if(GetLogicServer())
    {
    GetLogicServer()->SetServerOpenTime(nStart);
    }
    else
    {
    return false;
    }

    return true;
    }

    bool CChatSystem::GmSetMergeServerTime(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;

    CMiniDateTime nStart;

    //nStart.encode(args[0]);
    CBackStageSender::StdTimeStr2MiniTime(args[0], nStart);
    if(GetLogicServer())
    {
    GetLogicServer()->SetServerCombineTime(nStart);
    }
    else
    {
    return false;
    }

    return true;
    }

    bool CChatSystem::GmSetQuickTimes(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    return true;
    }

    bool CChatSystem::GmSetChatLog( char **args, INT_PTR nArgsCount, char * sRetMsg )
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nFlag = atoi(args[0]);
    if (nFlag < 0) { return false; } //GetLogicServer()->GetDataProvider()->GetGlobalConfig().nChatLogFlag = nFlag;
    GetLogicServer()->GetDataProvider()->GetChatSystemConfig().nChatLogFlag = nFlag;
    return true;
    }

    bool CChatSystem::GmSetActorDropRate( char ** args, INT_PTR nArgsCount, char * sRetMsg )
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    GetLogicServer()->GetDataProvider()->GetGlobalConfig().fWriteNameEquipDropRate = (float)atof(args[0]);
    return true;
    }

    //
    bool CChatSystem::GMSetQuickRate( char **args, INT_PTR nArgsCount, char * sRetMsg )
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;

    float fRate =0.1f;
    if (nArgsCount >= 1)
    {
    fRate = (float)atof(args[0]);
    }
    if(fRate <0.0 || fRate >0.5)
    {
    sprintf(sRetMsg, ” invalide param” );
    return false;
    }
    CActor::s_fKickQuickRate = fRate;
    sprintf(sRetMsg, “quick rate=%f”,fRate );
    return true;
    }

    bool CChatSystem::GmSetSpGuidId(char **args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false)
    {
    return false;
    }
    int nId = atoi(args[0]);
    GetLogicServer()->SetSpid(nId);
    //GetLogicServer()->GetMgrClient()->SetSpId(nId);
    GetGlobalLogicEngine()->SetUserItemSpId(nId);
    return true;
    }

    bool CChatSystem::GmSetServerId(char **args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false)
    {
    return false;
    }
    int nServerId = atoi(args[0]);
    GetLogicServer()->SetServerIndex(nServerId);
    GetLogicServer()->GetLogClient()->SetServerIndex(nServerId);
    GetLogicServer()->GetLocalClient()->SetServerIndex(nServerId);
    GetGlobalLogicEngine()->SetUserItemServerId(nServerId);

    return true;
    }

    bool CChatSystem::GmLoadGuildDataFromDb(char **args, INT_PTR nArgsCount, char * sRetMsg)
    {
    GetGlobalLogicEngine()->GetGuildMgr().Load();
    return true;
    }

    bool CChatSystem::GmSetActorGuild(char **args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    char* sGuildName = args[0];

    CGuild* pGuild = GetGlobalLogicEngine()->GetGuildMgr().FindGuildByName(sGuildName);
    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[1]);
    if(pGuild && pActor)
    {
    if(pActor->GetGuildSystem() && pActor->GetGuildSystem()->GetGuildPtr())
    {
    m_pEntity->SendTipmsg(“actor in guild”);
    return false;
    }
    if (pGuild->GetMemberCount() >= pGuild->GetMaxMemberCount())
    {
    //达到了人数上限
    m_pEntity->SendOldTipmsgFormatWithId(tpMaxMemberCount,ttTipmsgWindow,pGuild->m_sGuildname);
    return false;
    }
    //加入gid帮派
    pGuild->AddMemberToList((CActor*)pActor);
    }
    else
    {
    return false;
    }
    return true;
    }

    bool CChatSystem::GmDeleteActorGuild(char **args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if(pActor)
    {
    if(pActor->GetGuildSystem() && pActor->GetGuildSystem()->GetGuildPtr())
    {
    pActor->GetGuildSystem()->GetGuildPtr()->DeleteMember(pActor->GetProperty(PROP_ENTITY_ID),(CActor*)pActor,NULL,FALSE);
    pActor->GetGuildSystem()->SetGuild(NULL);
    }
    pActor->SetProperty(PROP_ACTOR_GUILD_ID,0);
    pActor->SetProperty(PROP_ACTOR_GUILD_LEVEL,0);
    }
    else
    {
    return false;
    }

    return true;
    }

    bool CChatSystem::GmSetEquipLuck(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    CActor * pPlayer = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if (pPlayer == NULL)
    {
    sprintf(sRetMsg, “player %s offline”, args[0]);
    return false;
    }
    CUserItem * pEquipItem = pPlayer->GetEquipmentSystem().GetItemByType(Item::itWeapon);
    if (pEquipItem == NULL)
    {
    sprintf(sRetMsg, “%s not weapon in body”, args[0]);
    return false;
    }
    char nLuck = atoi(args[1]);
    if (nLuck < 0 || nLuck > 20)
    {
    sprintf(sRetMsg, “the valid value is [0,20]”);
    return false;
    }
    return pPlayer->GetBagSystem().SetItemProperty(pEquipItem, Item::ipItemLuck, nLuck);
    }

    bool CChatSystem::GmGuildSignUpSbk(char **args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    CGuild* pGuild = GetGlobalLogicEngine()->GetGuildMgr().FindGuildByName(args[0]);
    if(pGuild)
    {
    int nId = atoi(args[1]);
    pGuild->m_SignUpFlag = nId;
    }
    return true;
    }

    bool CChatSystem::GmSetActorHide(char **args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;

    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);

    if(pActor)
    {
    int nType = atoi(args[1]);
    if(nType == 0)
    {
    //pActor->GetAttriFlag().DenySee = false;
    pActor->RemoveState(esStateHide);
    }
    else
    {
    pActor->AddState(esStateHide);
    //pActor->GetAttriFlag().DenySee = true;
    }
    }

    return true;
    }

    bool CChatSystem::GmSetSbkPos(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 4) == false) return false;
    int nType = atoi(args[2]);
    int nState = atoi(args[3]);
    m_pEntity->GetGuildSystem()->GMSetGuildCityPostion(args[0],nType, nState,args[1]);

    return false;
    }

    bool CChatSystem::GmSetActorCreatePos(char **args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nCount = atoi(args[0]);

    //GetLogicServer()->GetDataProvider()->GetVocationConfig()->nDefaultCreatePosCount = nCount;

    return true;
    }

    bool CChatSystem::GmAddActorCreatePos(char **args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;

    int nPosX = atoi(args[0]);
    int nPosY = atoi(args[1]);

    // for(int i=1;i<=3;i++) // { // PVOCATIONINITCONFIG pConfig =&( GetLogicServer()->GetDataProvider()->GetVocationConfig()->vocationTable[i]);
    // if(pConfig->nPosCount < MAX_CREATE_POSNUM-1) // { // pConfig->nCreatePos[pConfig->nPosCount].nScenceID = 1;
    // pConfig->nCreatePos[pConfig->nPosCount].nPosX = nPosX;
    // pConfig->nCreatePos[pConfig->nPosCount].nPosY = nPosY;
    // pConfig->nPosCount++;
    // }
    // }
    return true;
    }

    bool CChatSystem::GmSetIdlePlayer(char **args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    byte nType = atoi(args[0]);
    byte nVal = atoi(args[1]);
    if (nType == 1)
    {
    bool boResult = nVal > 0 ? true:false;
    CMovementSystem::s_boCheckIdleLowPly = boResult;
    }
    else if(nType == 2)
    {
    CMovementSystem::s_btMinIdlePlyLevel = nVal;
    }
    return true;
    }

    bool CChatSystem::GmOpenQuickKick(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nType = atoi(args[0]);
    if (nType >= 0 && nType <= 100) { CActor::s_nCheckQuickCountKick = nType; return true; } return false; } bool CChatSystem::GmOpenQuickSeal(char ** args, INT_PTR nArgsCount, char * sRetMsg) { if(IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false; int nType = atoi(args[0]); CActor::s_boCheckQuickSealActor = nType > 0 ? true : false;
    return true;
    }

    bool CChatSystem::GmSetEnterId(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if(IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nType = atoi(args[0]);

    GetLogicServer()->SetGmCreateIndex(nType);
    return true;
    }

    bool CChatSystem::GmSetLhzsTitle(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    return false;
    if(IsArgsValid(args, nArgsCount, sRetMsg, 3) == false) return false;

    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if(pActor)
    {
    int nType = atoi(args[2]);
    int nTitleid = atoi(args[1]);
    bool bFlag = true;
    if(nType == 0) //取消
    bFlag = false;

    pActor->SetHeadTitle(nTitleid,bFlag);
    }
    else
    {
    return false;
    }

    return true;
    }

    bool CChatSystem::GmSetGm(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    // if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;

    // int nType = atoi(args[0]);
    // int nTitleid = GetLogicServer()->GetDataProvider()->GetGlobalConfig().nGmTitleId;
    // if(nType == 0) //取消
    // {
    // //((CActor*)m_pEntity)->SetHeadTitle(nTitleid,false);
    // ((CActor*)m_pEntity)->GetNewTitleSystem().SetCurNewTitle(0);
    // }
    // else
    // {
    // //((CActor*)m_pEntity)->SetHeadTitle(nTitleid,true);
    // ((CActor*)m_pEntity)->GetNewTitleSystem().SetCurNewTitle(nTitleid);
    // }

    return true;
    }

    //设置服务器的合区时间(用于后台设置开启某些系统用)
    bool CChatSystem::GmSetServerTempCombineTime(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nMinutes = atoi(args[0]);
    unsigned int nCurrTime = GetGlobalLogicEngine()->getMiniDateTime();
    unsigned int nCombineTime = (nCurrTime + (nMinutes*60));
    GetGlobalLogicEngine()->GetMiscMgr().SetServerTempCombineTime(nCombineTime, nCurrTime);

    return true;
    }
    bool CChatSystem::GmKillAllMonster(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    CScene* pScene = m_pEntity->GetScene();
    if (pScene)
    {
    pScene->KillAllMonster(m_pEntity);
    }
    return true;
    }
    bool CChatSystem::GmKillMonster(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 3) == false) return false;
    int nRetCount = 0;
    const char * sSceneName = args[0];
    const char * sName = args[1];
    byte nDropItem = atoi(args[2]);
    CFuBen * pFb = m_pEntity->GetFuBen();
    if (pFb == NULL)
    {
    pFb = GetGlobalLogicEngine()->GetFuBenMgr()->GetFbStaticDataPtr(0);
    }
    CScene * pScene = pFb->GetSceneByName(sSceneName);
    if (pScene != NULL)
    {
    nRetCount = pScene->KillMonsterByName(sName, m_pEntity, nDropItem);
    }
    char buff[100];
    sprintf_s(buff, ArrayCount(buff), ” kill monster count:%d”, nRetCount);
    strcat(sRetMsg, buff);
    return true;
    }

    bool CChatSystem::GmSetCrossConfig(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    GetLogicServer()->ReloadCrossConfig(); //重新加载跨服的配置

    return true;
    }

    bool CChatSystem::GmSetCrossCommonId(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nServerId = atoi(args[0]);
    GetLogicServer()->SetCommonServerId(nServerId);
    return true;
    }
    bool CChatSystem::GmSetCommonServerId(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if(GetLogicServer()->IsCommonServer() ) return false;
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nId = atoi(args[0]);
    GetLogicServer()->SetCommonServerId(nId); //设置跨服的ID

    GetLogicServer()->ReloadCrossConfig(false); //重新加载跨服的配置

    return true;
    }

    bool CChatSystem::GmSetRanking(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    // if (IsArgsValid(args, nArgsCount, sRetMsg, 3) == false)
    // {
    // return false;
    // }
    // int nId = atoi(args[1]);
    // int nVal = atoi(args[2]);
    // if (nVal < 0) // { // return false; // } // CRanking * pRanking = GetGlobalLogicEngine()->GetRankingMgr().GetRanking(args[0]);
    // if (pRanking != NULL)
    // {

    // if (nVal == 0)
    // {
    // pRanking->RemoveId(nId);
    // }
    // else
    // {

    // CRankingItem * pItem = pRanking->GetPtrFromId(nId);
    // if (pItem != NULL)
    // {
    // int nOldPoint = pItem->GetPoint();
    // pRanking->Update(nId, nVal – nOldPoint);
    // }
    // else
    // {
    // pRanking->AddItem(nId, nVal);
    // }
    // }
    // return true;
    // }
    return false;
    }

    bool CChatSystem::GmSaveAllRank(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    GetGlobalLogicEngine()->GetRankingMgr().Save();
    return true;
    }

    bool CChatSystem::GmChangeNameFlag(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;

    int bState = atoi(args[0]);

    if(bState == 0)
    {
    GetLogicServer()->SetChangeNameFlag(false);
    }
    else
    {
    GetLogicServer()->SetChangeNameFlag(true);
    }
    return true;
    }

    bool CChatSystem::GmOpenTrace(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int bState = atoi(args[0]);

    if(bState == 0)
    {
    GetGlobalLogicEngine()->SetOpenPerfLog(false);
    }
    else
    {
    GetGlobalLogicEngine()->SetOpenPerfLog(true);
    }
    return true;
    }

    bool CChatSystem::GmSetSaveQuestLogFlag(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;

    int nState = atoi(args[0]);
    if(nState == 0)
    {
    GetLogicServer()->SetQuestSaveLog(false);
    }
    else
    {
    GetLogicServer()->SetQuestSaveLog(true);
    }
    return true;
    }

    bool CChatSystem::GmSetSaveCoinLogFlag(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;

    int nState = atoi(args[0]);
    if(nState == 0)
    {
    GetLogicServer()->SetCoinSaveLog(false);
    }
    else
    {
    GetLogicServer()->SetCoinSaveLog(true);
    }
    return true;
    }

    bool CChatSystem::GmSetBuildLevel(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 3) == false) return false;

    CGuild* pGuild = GetGlobalLogicEngine()->GetGuildMgr().FindGuildByName(args[0]);
    if(pGuild)
    {
    int nIndex = atoi(args[1]);
    int nValue = atoi(args[2]);

    pGuild->ChangeGuildBuildingLev(nIndex,nValue);
    }
    else
    {
    return false;
    }

    return true;
    }

    bool CChatSystem::GmClearGuildBuildData(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    CGuild* pGuild = GetGlobalLogicEngine()->GetGuildMgr().FindGuildByName(args[0]);
    if(pGuild)
    {
    pGuild->SetGuildChallengeTimes(0);
    pGuild->SetBossChanllengeHandle(0);
    pGuild->m_nThunderPower;
    pGuild->m_nFillThunderTimes;
    }
    else
    {
    return false;
    }

    return true;
    }

    bool CChatSystem::GmClearGuildBuildTime(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    CGuild* pGuild = GetGlobalLogicEngine()->GetGuildMgr().FindGuildByName(args[0]);
    if(pGuild)
    {
    pGuild->SetGuildBuildingCdTime(0);
    }
    else
    {
    return false;
    }

    return true;
    }

    bool CChatSystem::GmclearActorBuildData(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;

    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if(pActor)
    {
    pActor->GetGuildSystem()->OnNewDayArriveOP();
    }
    else
    {
    return false;
    }

    return true;
    }

    bool CChatSystem::GmChangeActorGx(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;

    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if(pActor)
    {
    pActor->GetGuildSystem()->ChangeGuildGx(atoi(args[1]), GameLog::Log_BackStage);
    pActor->GetGuildSystem()->ChangeTodayGx(atoi(args[1]));
    }
    else
    {
    return false;
    }

    return true;
    }

    bool CChatSystem::GmClearBossHard(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    GetLogicServer()->GetDataProvider()->GetMonsterConfig().ClearBossGrow();
    return true;
    }

    bool CChatSystem::GMSetTradingQuota( char **args, INT_PTR nArgsCount, char * sRetMsg )
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nValue = atoi(args[0]);
    if(!m_pEntity || nValue < 0) return false; m_pEntity->SetProperty(PROP_ACTOR_TRADINGQUOTA,nValue );
    return true;
    }

    bool CChatSystem::GMSetBlessValue( char **args, INT_PTR nArgsCount, char * sRetMsg )
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nValue = atoi(args[0]);
    if(!m_pEntity || nValue < 0) return false; m_pEntity->SetProperty(PROP_ACTOR_Bless,nValue );
    return true;
    }

    bool CChatSystem::GMSetQuestState( char **args, INT_PTR nArgsCount, char * sRetMsg )
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nId = atoi(args[0]);
    int nState = atoi(args[1]);
    if(!m_pEntity) return false;
    ((CActor*)m_pEntity)->GetQuestSystem()->GMSetQuestState(nId, nState);
    return true;
    }

    bool CChatSystem::GMClearQuestlog( char **args, INT_PTR nArgsCount, char * sRetMsg )
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    if(!m_pEntity) return false;
    ((CActor*)m_pEntity)->GetQuestSystem()->ClearAllQuest();
    return true;
    }

    bool CChatSystem::GMSetJMLv( char **args, INT_PTR nArgsCount, char * sRetMsg )
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nValue = atoi(args[0]);
    if(!m_pEntity || nValue < 0) return false; m_pEntity->SetProperty(PROP_ACTOR_MERIDIALv,nValue );
    return true;
    }

    bool CChatSystem::GmSetGuildCoin( char **args, INT_PTR nArgsCount, char * sRetMsg )
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    int nCoin = atoi(args[0]);
    if (((CActor *)m_pEntity)->GetGuildSystem()->GetGuildPtr())
    {
    ((CActor *)m_pEntity)->GetGuildSystem()->GetGuildPtr()->ChangeGuildCoin(nCoin,0,”gm”);
    return true;
    }
    return false;
    }

    bool CChatSystem::GmAddMail(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if ( args_count < 3) { m_pEntity->GetMailSystem().SendAllMail();
    return true;
    }
    unsigned int nActorId = atoi(args[0]);
    if (nActorId == 0)
    {
    nActorId = m_pEntity->GetId();
    }
    int max_op_param_count = 9;
    wylib::container::CBaseList<wylib::string::cansistring*> op_param_list;
    InitParamList(args, args_count, op_param_list, max_op_param_count);</wylib::string::cansistring*>

    CMailSystem::MAILATTACH mailAttr[MAILATTACHCOUNT];

    mailAttr[0].nType = atoi(op_param_list.get(3)->rawStr());
    mailAttr[0].item.wItemId = atoi(op_param_list.get(4)->rawStr());
    mailAttr[0].item.wCount = atoi(op_param_list.get(5)->rawStr());
    mailAttr[1].nType = atoi(op_param_list.get(6)->rawStr());
    mailAttr[1].item.wItemId = atoi(op_param_list.get(7)->rawStr());
    mailAttr[1].item.wCount = atoi(op_param_list.get(8)->rawStr());

    CMailSystem::SendMail(nActorId,args[1],args[2],mailAttr
    );
    return true;
    }

    bool CChatSystem::GmAddServerMail(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if ( args_count < 3) { m_pEntity->GetMailSystem().SendAllMail();
    return true;
    }
    unsigned int nActorId = atoi(args[0]);
    // if (nActorId == 0)
    // {
    // nActorId = m_pEntity->GetId();
    // }
    unsigned int nCurrTime = GetGlobalLogicEngine()->getMiniDateTime();
    ServerMail serverMail;
    ServerMailDef& mail = serverMail.serverData;
    char* szTitle = args[1];
    char* szContent = args[2];
    memcpy(mail.sTitle, szTitle, sizeof(mail.sTitle));
    memcpy(mail.sContent, szContent, sizeof(mail.sContent));
    printf(“szTitle:%s, count:%s\n”, szTitle, szContent);
    mail.nMinVipLevel = 0;
    mail.nMaxVipLevel = 0;
    mail.nMinLevel = 0;//最低人物等级
    mail.nMaxLevel = 999; //最高人物等级
    mail.nMinRegisterTime = 0; //最早注册时间
    mail.nMaxRegisterTime = 0; //最晚注册时间
    mail.nMinLoginTime = 0; //最早登录时间
    mail.nMaxLoginTime = 0; //最晚登录时间
    mail.btOnline = 0; //在线 0全部,1在线,2不在线
    mail.btSex = -1; //性别 -1全部,0男, 1女
    mail.nWay = 0; //用途标识,0系统正常邮件,1后台福利

    int nType = atoi(args[3]); //物品type
    int nId = atoi(args[4]); // 物品id
    int nCount = atoi(args[5]); // 物品数量

    serverMail.mailAttach[0].actorAward.wId = (WORD)nId;
    serverMail.mailAttach[0].actorAward.btType = nType;
    serverMail.mailAttach[0].actorAward.wCount = (WORD)nCount;

    GetGlobalLogicEngine()->GetMailMgr().TestAddServerMail(serverMail);
    return true;
    }

    bool CChatSystem::GmAddOneMail(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if ( args_count < 11) { m_pEntity->GetMailSystem().SendAllMail();
    return true;
    }
    unsigned int nActorId = atoi(args[0]);
    if (nActorId == 0)
    {
    nActorId = m_pEntity->GetId();
    }
    char* szTitle = args[1];
    char* szContent = args[2];
    int nType = atoi(args[3]);
    int nId = atoi(args[4]);
    int nCount = atoi(args[5]);
    int nFlag = atoi(args[6]); //0-正常,1-绑定,2-不可交易
    int nStar = atoi(args[7]); //强化星级
    int nLostStar = atoi(args[8]); //强化损失星级
    int bInSourceType = atoi(args[9]); //铭刻等级
    int nAreaId = atoi(args[10]); //铭刻经验

    CMailSystem::MAILATTACH mailAttr[MAILATTACHCOUNT];
    mailAttr[0].nType = nType;
    mailAttr[0].item.wItemId = (WORD)nId;
    mailAttr[0].item.wCount = (WORD)nCount;
    mailAttr[0].item.btFlag = (BYTE)nFlag;
    mailAttr[0].item.wStar = (WORD)nStar;
    mailAttr[0].item.bLostStar = (BYTE)nLostStar;
    mailAttr[0].item.bInSourceType = (BYTE)bInSourceType;
    mailAttr[0].item.nAreaId = nAreaId;

    CMailSystem::SendMail(nActorId,szTitle, szContent, mailAttr);
    return true;
    }

    //————————反加速外挂相关—–begin————————–
    bool CChatSystem::GmSetOpenCkSpeedFalg(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;

    int nFlag = atoi(args[0]);
    if(nFlag == 0)
    {
    CCheckSpeedSystem::m_bOpenVerifyFlag = false;
    }
    else
    {
    CCheckSpeedSystem::m_bOpenVerifyFlag = true;
    }

    return true;
    }

    bool CChatSystem::GmSetDeviationTimes(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;

    CCheckSpeedSystem::m_DeviationTimes = atoi(args[0]);

    return true;
    }

    bool CChatSystem::GmSetCkIntevalTime(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;

    CCheckSpeedSystem::m_IntevalTime = atoi(args[0]);

    return true;
    }

    bool CChatSystem::GmSetSpeedCheck(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 4) == false) return false;

    CCheckSpeedSystem::m_nSpeedCheck = atoi(args[0]);
    CCheckSpeedSystem::m_nTimeRate = atoi(args[1]);
    CCheckSpeedSystem::m_nStartCheck = atoi(args[2]);

    _stprintf(sRetMsg, _T(“GmSetSpeedCheck, m_nSpeedCheck:%d, m_nTimeRate:%d, m_nStartCheck:%d, s_nNormalTime:%d”), CCheckSpeedSystem::m_nSpeedCheck,
    CCheckSpeedSystem::m_nTimeRate, CCheckSpeedSystem::m_nStartCheck);

    return true;
    }

    bool CChatSystem::GmSetSpeedValue(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;

    int nType = atoi(args[0]);
    switch(nType)
    {
    case 1:
    {
    CCheckSpeedSystem::m_nUpLimit = atoi(args[1]);
    break;
    }

    case 2:
    {
    CCheckSpeedSystem::m_nLowLimit = atoi(args[1]);
    break;
    }

    case 3:
    {
    CCheckSpeedSystem::m_nUpLimit2 = atoi(args[1]);
    break;
    }

    case 4:
    {
    CCheckSpeedSystem::m_nLowLimit2 = atoi(args[1]);
    break;
    }

    default:
    break;
    }
    return true;
    }

    bool CChatSystem::GmLoadNpcFile(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    if (!_stricmp(args[0], “SYS”))
    {
    return GetGlobalLogicEngine()->GetMiscMgr().HotUpdateScript(args[1]);
    }
    return false;
    }

    bool CChatSystem::GmLoadQuestFile( char ** args, INT_PTR nArgsCount, char * sRetMsg )
    {
    // if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false) return false;
    // CNpc * pNpc = GetGlobalLogicEngine()->GetScriptNpc();
    // if (pNpc != NULL)
    // {
    // char sBuff[256];
    // sprintf_s(sBuff, ArrayCount(sBuff), “data/functions/NpcMiscFun/NpcDialog/%s.txt”, args[0]);
    // return pNpc->LoadScriptBuff(sBuff);
    // }
    return false;
    }

    bool CChatSystem::GmTotalAllSceneMonsterCount(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    unsigned int nTotalCount = GetGlobalLogicEngine()->GetFuBenMgr()->TotalAllSceneMonsterCount();
    _stprintf(sRetMsg, _T(“All Scene Monster Count is %d.”), nTotalCount);
    return true;
    }

    bool CChatSystem::GmGetCurrSceneInfo(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    CScene* pScene = ((CActor*)m_pEntity)->GetScene();
    if ( !pScene )
    {
    return false;
    }
    _stprintf(sRetMsg, _T(“name:%s,id:%d W:%d H:%d”), pScene->GetSceneName(),
    pScene->GetSceneId(), pScene->GetSceneWidth(), pScene->GetSceneHeight() );
    return true;
    }

    bool CChatSystem::GmSetTaxing(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    if (IsArgsValid(args,nArgsCount,sRetMsg,2) == false)
    {
    return false;
    }
    BYTE btType = (BYTE)atoi(args[0]);
    int nValue = (int)atoi(args[1]);
    if (btType == 1)
    {
    //GetGlobalLogicEngine()->GetGuildMgr().m_CurAllTaxing = nValue;
    }
    else if (btType == 2)
    {
    //GetGlobalLogicEngine()->GetGuildMgr().m_ReciveTaxing = nValue;
    }
    else
    {
    return false;
    }
    return true;
    }

    bool CChatSystem::GmSetRundomKey(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;

    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if(pActor)
    {
    pActor->SetRundomKey(atoi(args[1]));
    }

    return true;
    }

    bool CChatSystem::GmDeleteGuild(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args,nArgsCount,sRetMsg,1) == false) return false;
    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if(pActor)
    {
    if(pActor->GetGuildSystem())
    {
    CGuild* pGuild = pActor->GetGuildSystem()->GetGuildPtr();
    if ( pGuild )
    {
    GetGlobalLogicEngine()->GetGuildMgr().SendDbMsgDeleteGuild(pActor->GetHandle(),pGuild->m_nGid);
    }

    }
    }
    else
    {
    return false;
    }
    return true;
    }

    bool CChatSystem::GmAddNewTitle(char ** args, INT_PTR nArgsCount, char * sRegMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRegMsg, 2) == false) return false;
    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if (!pActor)
    {
    return false;
    }
    int nId = atoi(args[1]);
    return pActor->GetNewTitleSystem().addNewTitle(nId);
    }

    bool CChatSystem::GmDelNewTitle(char ** args, INT_PTR nArgsCount, char * sRegMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRegMsg, 2) == false) return false;
    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if (!pActor)
    {
    return false;
    }
    int nId = atoi(args[1]);
    return pActor->GetNewTitleSystem().delNewTitle(nId);
    }

    bool CChatSystem::GmAddCustomTitle(char ** args, INT_PTR nArgsCount, char * sRegMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRegMsg, 2) == false) return false;
    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if (!pActor)
    {
    return false;
    }
    int nId = atoi(args[1]);
    return pActor->GetNewTitleSystem().addCustomTitle(nId);
    }

    bool CChatSystem::GmDelCustomTitle(char ** args, INT_PTR nArgsCount, char * sRegMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRegMsg, 2) == false) return false;
    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if (!pActor)
    {
    return false;
    }
    int nId = atoi(args[1]);
    return pActor->GetNewTitleSystem().delCustomTitle(nId);
    }

    bool CChatSystem::GmDelVar(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false ) return false;
    CCLVariant &var = m_pEntity->GetActorVar();
    CCLVariant* p = var.get(args[0]);
    if (p)
    {
    p->~CCLVariant();
    }
    return true;
    }
    bool CChatSystem::GmResetWorldLevel(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    GetGlobalLogicEngine()->GetWorldLevelMgr().ResetWorldLevel();
    return true;
    }
    bool CChatSystem::GmReLoadWorldLevel(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    GetGlobalLogicEngine()->GetWorldLevelMgr().ResetWorldLevel();
    GetGlobalLogicEngine()->GetWorldLevelMgr().ReloadWorldLevel();
    return true;
    }
    bool CChatSystem::GmSetFootPrintPay(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (nArgsCount == 1)
    {
    if (args[0] == NULL)
    {
    return false;
    }
    int nTime = atoi(args[0]);
    if (nTime == 0)
    {
    //GetGlobalLogicEngine()->GetMiscMgr().OnEveryDayPayOver(CMiscMgr::edaFootPrintPay);
    }
    else
    {
    return false;
    }
    }
    if (IsArgsValid(args, nArgsCount, sRetMsg, 3) == false)
    return false;
    char* sTime = args[0];
    int nLastTime = atoi(args[1]);
    int nActId = atoi(args[2]);
    CMiniDateTime nStart;
    //nStart.encode(sParam);
    CBackStageSender::StdTimeStr2MiniTime(sTime, nStart);
    //GetGlobalLogicEngine()->GetMiscMgr().OnEveryDayPayStart(CMiscMgr::edaFootPrintPay, nStart.tv, nLastTime, nActId);
    return true;
    }
    bool CChatSystem::GmSetActorCallScript(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 2) == false) return false;
    char* sName = args[0];

    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(sName);
    if (!pActor) return false;

    CNpc* pNpc = GetGlobalLogicEngine()->GetGlobalNpc();
    if (pNpc == NULL) return false;

    CScriptValueList paramList, retList;

    unsigned int nActorId=pActor->GetProperty(PROP_ENTITY_ID);

    paramList << (CActor*)pActor; if (!pNpc->GetScript().Call(args[1], paramList, retList))
    {
    OutputMsg(rmError, _T(“GmSetActorCallScript failed”));
    return false;
    }

    return true;
    }

    bool CChatSystem::GmOpenBlackHouse(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if (IsArgsValid(args, nArgsCount, sRetMsg, 1) == false)
    {
    return false;
    }
    int flag = atoi(args[0]);
    if (flag == CCheckSpeedSystem::enBlackHouse || flag == CCheckSpeedSystem::enCloseActor)
    {
    CCheckSpeedSystem::m_useSpeedHandle = flag;
    }

    return true;
    }
    bool CChatSystem::GmQuitBlackHouse(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count != 1 && args_count != 0)
    {
    sprintf(sRetMsg,”Need 0 or 1 param”);
    return false;
    }
    CActor* pActor = NULL;
    if (args_count == 1)
    {
    char* sName = args[0];
    pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(sName);
    }
    else if (args_count == 0)
    {
    pActor = (CActor*)m_pEntity;

    }
    if (pActor)
    {
    pActor->GetCheckSpeedSystem().TriggerEvent(CCheckSpeedSystem::enQuitBlackHouse);
    ((CActor*)m_pEntity)->SendTipmsgFormat(_T(“%s QuitBlackHouse Success “),ttFlyTip + ttChatWindow, pActor->GetEntityName());
    }
    return true;
    }
    bool CChatSystem::GmCleanBlackHouse(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count != 1 && args_count != 0)
    {
    sprintf(sRetMsg,”Need 0 or 1 param”);
    return false;
    }
    CActor* pActor = NULL;
    if (args_count == 1)
    {
    char* sName = args[0];
    pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(sName);
    }
    else if (args_count == 0)
    {
    pActor = (CActor*)m_pEntity;

    }
    if (pActor)
    {
    pActor->GetCheckSpeedSystem().TriggerEvent(CCheckSpeedSystem::enCleanBlackHousedata);
    pActor->GetCheckSpeedSystem().TriggerEvent(CCheckSpeedSystem::enQuitBlackHouse);
    ((CActor*)m_pEntity)->SendTipmsgFormat(_T(“%s CleanBlackHouse Success “),ttFlyTip + ttChatWindow, pActor->GetEntityName());
    }
    return true;
    }
    bool CChatSystem::GmKickAndSetActorStatus(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count != 3 )
    {
    sprintf(sRetMsg,”Need 2 or 3 param”);
    return false;
    }
    int nFlag = atoi(args[0]);
    bool boDisApear = false;
    if ( nFlag != 0 )
    {
    boDisApear = true;
    }
    return GetGlobalLogicEngine()->GetMiscMgr().KickAllActorByLevel(atoi(args[1]),atoi(args[2]),boDisApear);

    }
    bool CChatSystem::GMSetSoulLevel(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args, nArgsCount, sRetMsg, 2) ==false)
    return false;
    int nLevel = atoi(args[1]);
    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if (pActor)
    {
    GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction(pActor,”resetSoulLevel”,nLevel);
    ((CActor*)m_pEntity)->SendTipmsgFormat(_T(“%s SetSoulLevel Success “),ttFlyTip + ttChatWindow, pActor->GetEntityName());
    }
    else
    {
    ((CActor*)m_pEntity)->SendTipmsgFormat(_T(“Error:Actor Offline”),ttFlyTip + ttChatWindow);
    }

    return true;
    }

    bool CChatSystem::GMAddRankPoint(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    // if(IsArgsValid(args, nArgsCount, sRetMsg, 2) ==false)
    // return false;
    // CRanking* rank = GetGlobalLogicEngine()->GetRankingMgr().GetRanking(args[0]);
    // if(!rank){
    // sprintf(sRetMsg, “ranking not found: %s”, args[0]);
    // return false;
    // }
    // return rank->Update(m_pEntity->GetId(), atoi(args[1])) != NULL;
    return true;
    }
    bool CChatSystem::SetAchieve(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(IsArgsValid(args, nArgsCount, sRetMsg, 3) ==false)
    return false;
    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if (pActor)
    {
    int nAchieveId = atoi(args[1]);
    int nState = atoi(args[2]);
    if (nState == 1)
    {
    pActor->GetAchieveSystem().SetAchieveInstantFinish(nAchieveId,true);
    }
    else
    {
    pActor->GetAchieveSystem().SetAchieveUnFinished(nAchieveId);
    }

    ((CActor*)m_pEntity)->SendTipmsgFormat(_T(“%s SetAchieve Success “),ttFlyTip, pActor->GetEntityName());
    }
    else
    {
    return false;
    }
    return true;
    }

    bool CChatSystem::GmFuBen(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count != 2 )
    {
    sprintf(sRetMsg,”Need 3 param”);
    return false;
    }
    CScriptValueList arg;
    int nFuBenId = atoi(args[0]);
    int nIndex = atoi(args[1]);
    arg << m_pEntity; arg << nFuBenId; arg << nIndex; CNpc* pNpc = GetGlobalLogicEngine()->GetGlobalNpc();
    if (pNpc == NULL)
    return false;
    pNpc->GetScript().Call(“DoGmFuBen”, arg, arg);
    return true;
    }
    bool CChatSystem::GMSetRingLevel(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count != 3 )
    {
    sprintf(sRetMsg,”Need 3″);
    return false;
    }
    int wRingId = atoi(args[1]);
    int nLevel = atoi((args[2]));
    CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    if (pActor)
    {
    GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction(pActor,”GMSetRingLevel”,wRingId,nLevel);
    ((CActor*)m_pEntity)->SendTipmsgFormat(_T(“%s SetRingLevel Success “),ttFlyTip + ttChatWindow, pActor->GetEntityName());
    }
    else
    {
    ((CActor*)m_pEntity)->SendTipmsgFormat(_T(“Error:Actor Offline”),ttFlyTip + ttChatWindow);
    }
    return true;
    }
    bool CChatSystem::QuestMove(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    if(!IsArgsValid(args, nArgsCount, sRetMsg, 3))return false;
    CScriptValueList paramList, retParamList;
    int nSceneId = 0;
    CFuBen *pFb = GetGlobalLogicEngine()->GetFuBenMgr()->GetFbStaticDataPtr(0);
    if (pFb)
    {
    CScene* pScene = pFb->GetSceneByName(args[0]);
    if (pScene)
    nSceneId = pScene->GetSceneId();
    }
    paramList<<m_pentity<<nsceneid<<atoi(args[1])<<atoi(args[2]); cnpc*=”” pnpc=”GetGlobalLogicEngine()-“>GetGlobalNpc();
    if (pNpc == NULL) return false;
    if (!pNpc->GetScript().Call(“QuestMove”, paramList, retParamList))
    {
    const RefString &s = pNpc->GetScript().getLastErrorDesc();
    OutputMsg(rmError, (LPCSTR)s);
    }
    return true;
    }</m_pentity<<nsceneid<<atoi(args[1])<<atoi(args[2]);>

    bool CChatSystem::GmDebugLua(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count != 3 )
    {
    sprintf(sRetMsg,”Need 2 param”);
    return false;
    }
    CScriptValueList arg, retList;
    int arg1 = atoi(args[0]);
    int arg2 = atoi(args[1]);
    int arg3 = atoi(args[2]);
    arg << m_pEntity; arg << arg1; arg << arg2; arg << arg3; GetGlobalLogicEngine()->GetGlobalNpc()->GetScript().Call(“DOGMDebugLua”, arg, retList, 1);
    if(retList.count() >= 0 && (bool)retList[0] == false )
    {
    int a = 1;
    }
    return true;
    }

    //商店的GM指令
    bool CChatSystem::GmShop(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count != 2 )
    {
    sprintf(sRetMsg,”Need 2 param”);
    return false;
    }
    CScriptValueList arg;
    int nShopId = atoi(args[0]);
    int nIndex = atoi(args[1]);
    arg << m_pEntity; arg << nShopId; arg << nIndex; GetGlobalLogicEngine()->GetGlobalNpc()->GetScript().Call(“DoGMShopHandle”, arg, arg, 0);
    return true;
    }

    bool CChatSystem::GmPkValue(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count != 1 )
    {
    sprintf(sRetMsg,”Need 2 param”);
    return false;
    }
    CScriptValueList arg;
    int nPkValue = atoi(args[0]);
    m_pEntity->GetPkSystem().AddPkValue(nPkValue);
    return true;
    }

    bool CChatSystem::GmExploit(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    // INT_PTR args_count = GetArgsCount(args, nArgsCount);
    // if (args_count != 1 )
    // {
    // m_pEntity->SendOldTipmsgFormatWithId(tpExploitMy, ttTipmsgWindow, (int)m_pEntity->GetProperty(PROP_ACTOR_EXPLOIT));
    // return true;
    // }
    // CScriptValueList arg;
    // int nValue = atoi(args[0]);
    // m_pEntity->ChangeExploit(nValue);
    // m_pEntity->ChangeTodayExploit(nValue);
    return true;
    }
    bool CChatSystem::GmSetEquipPosStrongLevel(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 3 ) { sprintf(sRetMsg,”Need 3 param at least”); return true; } //CActor* pActor = GetGlobalLogicEngine()->GetEntityMgr()->GetActorPtrByName(args[0]);
    //if (!pActor)
    //{
    // sprintf(sRetMsg,”error:actor offline”);
    // return true;
    //}
    //int nPos = atoi(args[1]);
    //int nLevel = atoi(args[2]);
    //CStdItemProvider& stdItemProvider = GetLogicServer()->GetDataProvider()->GetStdItemProvider();
    //if (nPos == -1)//全部位置都设
    //{
    // for (int i = 0; i < CUserEquipment::EquipmentCount; i++) // { // if (stdItemProvider.IsEquipPosStrongValidPos(i)) // { // pActor->GetEquipmentSystem().SetEquipPosStrongLevel(i, nLevel);
    // }
    // }
    //}
    //else if (stdItemProvider.IsEquipPosStrongValidPos(nPos))
    //{
    // pActor->GetEquipmentSystem().SetEquipPosStrongLevel(nPos, nLevel);
    //}
    //GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction(pActor,”EquipPosStrongSendData”);
    //((CActor*)m_pEntity)->SendTipmsgFormat(_T(“%s SetEquipPosStrongLevel Success “),ttFlyTip + ttChatWindow, pActor->GetEntityName());
    return true;
    }

    bool CChatSystem::GmSetGuildTree(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 3 ) { sprintf(sRetMsg,”Need 3 param at least”); return false; } CGuild* pGuild = GetGlobalLogicEngine()->GetGuildMgr().FindGuildByName(args[0]);
    if (!pGuild)
    {
    sprintf(sRetMsg,”has no the guild”);
    return false;
    }
    int nTreeLevel = atoi(args[1]);
    int nTreeDegree = atoi(args[2]);
    pGuild->SetGuildTreeData(nTreeLevel, nTreeDegree);
    ((CActor*)m_pEntity)->GetGuildSystem()->SendGuildTreeData();
    return true;
    }

    bool CChatSystem::GmSetGuildFruit(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 4 ) { sprintf(sRetMsg,”Need 4 param at least”); return false; } CGuild* pGuild = GetGlobalLogicEngine()->GetGuildMgr().FindGuildByName(args[0]);
    if (!pGuild)
    {
    sprintf(sRetMsg,”has no the guild”);
    return false;
    }
    int nFruitLevel = atoi(args[1]);
    int nFruitDegree = atoi(args[2]);
    int nFruitNum = atoi(args[3]);
    pGuild->SetGuildFruitData(nFruitLevel, nFruitDegree, nFruitNum);
    ((CActor*)m_pEntity)->GetGuildSystem()->SendGuildFruitData();
    return true;
    }

    bool CChatSystem::GmSetMyGuildTree(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } CGuild* pGuild = ((CActor*)m_pEntity)->GetGuildSystem()->GetGuildPtr();
    if (!pGuild)
    {
    sprintf(sRetMsg,”has no the guild”);
    return false;
    }
    int nTreeLevel = atoi(args[0]);
    int nTreeDegree = atoi(args[1]);
    pGuild->SetGuildTreeData(nTreeLevel, nTreeDegree);
    ((CActor*)m_pEntity)->GetGuildSystem()->SendGuildTreeData();
    return true;
    }

    bool CChatSystem::GmSetMyGuildFruit(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 3 ) { sprintf(sRetMsg,”Need 3 param at least”); return false; } CGuild* pGuild = ((CActor*)m_pEntity)->GetGuildSystem()->GetGuildPtr();
    if (!pGuild)
    {
    sprintf(sRetMsg,”has no the guild”);
    return false;
    }
    int nFruitLevel = atoi(args[0]);
    int nFruitDegree = atoi(args[1]);
    int nFruitNum = atoi(args[2]);
    pGuild->SetGuildFruitData(nFruitLevel, nFruitDegree, nFruitNum);
    ((CActor*)m_pEntity)->GetGuildSystem()->SendGuildFruitData();
    return true;
    }
    bool CChatSystem::GmClearConsignItem(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {

    return true;
    }
    bool CChatSystem::GmAddConsignItem(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 1 ) { sprintf(sRetMsg,”Need 1 param at least”); return false; } int nId = atoi(args[0]); int nCount = atoi(args[1]); int nPrice = atoi(args[2]); CStdItemProvider& stdItemProvider = GetLogicServer()->GetDataProvider()->GetStdItemProvider();
    ConsignmentProvider& consignProvider = GetLogicServer()->GetDataProvider()->GetConsignmentProvider();
    // CVector itemList;
    // for (int i=0; i < stdItemProvider.count(); i++) // { // const CStdItem* pStdItem= &stdItemProvider.operator const CStdItem*()[i]; // if (!pStdItem) // { // continue; // } // // if (pStdItem->m_nConsignType > 0)
    // // {
    // // itemList.add(pStdItem);
    // // }
    // }
    // for (int i =0; i < nCount; i++) // { // CUserItem* pConsignItem = GetGlobalLogicEngine()->AllocUserItem(true);
    // if (pConsignItem)
    // {
    // int idIndex = wrandvalue()%itemList.count();
    // const CStdItem* pStdItem = itemList[idIndex];
    // pConsignItem->wItemId = pStdItem->m_nIndex ;
    // if (pStdItem->isEquipment())
    // {
    // pConsignItem->btQuality = wrandvalue()%6;
    // pConsignItem->wStar = wrandvalue()%10;
    // int nQualityDataIndex = wrandvalue()%stdItemProvider.GetQualityIndexListCount();
    // RandAttrSelector::InitSmithByUserItem(pConsignItem, nQualityDataIndex);
    // }
    // pConsignItem->wCount = wrandvalue()%(pStdItem->m_wDupCount+1)+1;
    // CStdItem::AssignInstance(pConsignItem,pStdItem);
    // int nPrice = wrandvalue()%consignProvider.nMaxSellPrice+ consignProvider.nMinSellPrice;
    // GetGlobalLogicEngine()->GetConsignmentMgr().AddConsignItem(pConsignItem,0, nPrice,pConsignItem->wCount);
    // }
    ConsignmentData data;
    data.nActorId = m_pEntity->GetId();
    data.nPrice = nPrice;
    data.nSellTime = time(NULL) + consignProvider.nSellTime*3600;
    data.nState = eConsignmentOnShelf;
    // data.nItemId = nId;
    // data.nCount = nCount;
    // memcpy(&data.item, );
    GetGlobalLogicEngine()->GetConsignmentMgr().AddConsignItem(data);
    // }

    return true;
    }

    bool CChatSystem::GmSetGuildTask(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 3 ) { sprintf(sRetMsg,”Need 3 param at least”); return false; } CGuild* pGuild = GetGlobalLogicEngine()->GetGuildMgr().FindGuildByName(args[0]);
    if (!pGuild)
    {
    sprintf(sRetMsg,”has no the guild”);
    return false;
    }
    int nTaskId = atoi(args[1]);
    int nTaskSche = atoi(args[2]);
    pGuild->SetGuildTaskId(nTaskId);
    pGuild->SetGuildTaskSche(nTaskSche);
    ((CActor*)m_pEntity)->GetGuildSystem()->SendGuildTaskInfo();
    return true;
    }

    bool CChatSystem::GmRefreshGuildTask(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 3 param at least”); return false; } CGuild* pGuild = GetGlobalLogicEngine()->GetGuildMgr().FindGuildByName(args[0]);
    if (!pGuild)
    {
    sprintf(sRetMsg,”has no the guild”);
    return false;
    }
    int nTaskSche = atoi(args[1]);
    pGuild->RefreshGuildTask(true); //强制刷新
    pGuild->SetGuildTaskSche(nTaskSche); //任务进度
    ((CActor*)m_pEntity)->GetGuildSystem()->SendGuildTaskInfo();
    return true;
    }

    bool CChatSystem::GmDoWorship(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } int nFlag = atoi(args[0]); int nParam = atoi(args[1]); GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction((CActor*)m_pEntity, “GmDoWorshipMonarch”, nFlag, nParam);
    return true;
    }

    bool CChatSystem::GmDoProtecteTuCity(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } int nFlag = atoi(args[0]); int nParam = atoi(args[1]); GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction((CActor*)m_pEntity, “GmDoProtecteTuCity”, nFlag, nParam);
    return true;
    }

    bool CChatSystem::GmDoRewardQuest(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } int nFlag = atoi(args[0]); int nParam = atoi(args[1]); GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction((CActor*)m_pEntity, “GmDoRewardQuest”, nFlag, nParam);
    return true;
    }

    //后台补偿
    bool CChatSystem::GmDoCompensate(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 1 ) { sprintf(sRetMsg,”Need 1 param at least”); return false; } char* strCom = args[0]; char* sFlag = strchr(strCom,’|’); if (sFlag != NULL) { strCom[sFlag-strCom] = 0; //开关 sFlag++; int nFlag = atoi(strCom); if( nFlag == 0 ) //关闭补偿 { CMiscMgr &mgr = GetGlobalLogicEngine()->GetMiscMgr();
    mgr.SetCompensateVar(0); //设置ID为0关闭
    mgr.DoScriptFunction(“TerminateBackCompensate”);
    }
    else if( nFlag == 2 ) //清空排行榜(领取数据)
    {
    CMiscMgr &mgr = GetGlobalLogicEngine()->GetMiscMgr();
    mgr.DoScriptFunction(“ClearBackCompensateRank”);
    }
    else //打开补偿
    {
    CMiscMgr &mgr = GetGlobalLogicEngine()->GetMiscMgr();
    char* sComId = strchr(sFlag,’|’);
    if( sComId )
    {
    sFlag[sComId-sFlag] = 0;
    sComId++;
    int nComId = atoi(sFlag);

    char* sLevel = strchr(sComId,’|’);
    if( sLevel )
    {
    sComId[sLevel-sComId] = 0;
    sLevel++;
    int nLevel = atoi(sComId);

    char* sBeginTime = strchr(sLevel,’|’);
    if( sBeginTime )
    {
    sLevel[sBeginTime-sLevel] = 0;
    sBeginTime++;
    CMiniDateTime miniBeginTime;
    CBackStageSender::StdTimeStr2MiniTime(sLevel, miniBeginTime);

    char* sLastTime = strchr(sBeginTime,’|’); //持续时间
    if( sLastTime )
    {
    sBeginTime[sLastTime-sBeginTime] = 0;
    sLastTime++;
    int nLastTime = atoi(sBeginTime) * 60;

    char* szTitle = sLastTime; //最后是补偿title

    mgr.SetCompensateVar( nComId, miniBeginTime, nLastTime, nLevel, szTitle,true );
    }
    }
    }
    }
    }
    }
    else
    {
    int nFlag = atoi(strCom);
    if( nFlag == 0 ) //关闭补偿
    {
    CMiscMgr &mgr = GetGlobalLogicEngine()->GetMiscMgr();
    mgr.SetCompensateVar(0); //设置ID为0关闭
    mgr.DoScriptFunction(“TerminateBackCompensate”);
    }
    else if( nFlag == 2 ) //清空排行榜(领取数据)
    {
    CMiscMgr &mgr = GetGlobalLogicEngine()->GetMiscMgr();
    mgr.DoScriptFunction(“ClearBackCompensateRank”);
    }
    }

    return true;
    }

    bool CChatSystem::GmDoSupplyBattle(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } int nFlag = atoi(args[0]); int nParam = atoi(args[1]); GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction((CActor*)m_pEntity, “GmDoSupplyBattle”, nFlag, nParam);
    return true;
    }

    bool CChatSystem::GmDoSevenGoodGift(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } int nFlag = atoi(args[0]); int nParam = atoi(args[1]); GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction((CActor*)m_pEntity, “GmDoSevenGoodGift”, nFlag, nParam);
    return true;
    }

    bool CChatSystem::GmDoChallengeFB(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } CActor *pActor = (CActor*)m_pEntity; int nFlag = atoi(args[0]); int nParam = atoi(args[1]); GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction((CActor*)m_pEntity, “GmDoChallengeFB”, nFlag, nParam);
    return true;
    }

    bool CChatSystem::GmDoAllCharge(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } CActor *pActor = (CActor*)m_pEntity; int nFlag = atoi(args[0]); int nParam = atoi(args[1]); GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction((CActor*)m_pEntity, “GmDoAllCharge”, nFlag, nParam);
    return true;
    }

    bool CChatSystem::GmDoGuildSiege(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } CActor *pActor = (CActor*)m_pEntity; int nFlag = atoi(args[0]); int nParam = atoi(args[1]); GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction((CActor*)m_pEntity, “DoGuildSiege”, nFlag, nParam);
    return true;
    }

    bool CChatSystem::GmDoGameStore(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } CActor *pActor = (CActor*)m_pEntity; int nFlag = atoi(args[0]); int nParam = atoi(args[1]); GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction((CActor*)m_pEntity, “GmDoGameStore”, nFlag, nParam);
    return true;
    }

    bool CChatSystem::GmGuildDepotItemReject(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 1 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } CActor *pActor = (CActor*)m_pEntity; int nGuildId = atoi( args[0] ); CGuild* pGuild = GetGlobalLogicEngine()->GetGuildMgr().FindGuild( nGuildId );
    if (!pGuild)
    {
    return false;
    }
    pGuild->ProcDepotItemInExchangeCheck();

    return true;
    }

    bool CChatSystem::GmDoMaterialFB(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } CActor *pActor = (CActor*)m_pEntity; int nFlag = atoi(args[0]); int nParam = atoi(args[1]); GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction((CActor*)m_pEntity, “GmDoMaterialFuben”, nFlag, nParam);
    return true;
    }

    bool CChatSystem::GmDoOpenSevTheme(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } CActor *pActor = (CActor*)m_pEntity; int nFlag = atoi(args[0]); int nParam = atoi(args[1]); GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction((CActor*)m_pEntity, “GmDoOpenSevTheme”, nFlag, nParam);
    return true;
    }

    bool CChatSystem::GmDoDailyCharge(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } CActor *pActor = (CActor*)m_pEntity; int nFlag = atoi(args[0]); int nParam = atoi(args[1]); GetGlobalLogicEngine()->GetMiscMgr().DoScriptFunction((CActor*)m_pEntity, “GmDoDailyCharge”, nFlag, nParam);
    return true;
    }

    bool CChatSystem::GmGenAttrInSmith(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count < 4 ) { sprintf(sRetMsg,”Need 3 param at least”); return false; } CActor *pActor = (CActor*)m_pEntity; int nSmithId = atoi(args[0]); int nAttrNum = atoi(args[1]); int njob = atoi(args[2]); int nAttrTypeMust = atoi(args[3]); RandAttrSelector::GenerateAttrsInSmith( nSmithId, nAttrNum, njob, nAttrTypeMust ); return true; } bool CChatSystem::GmDoMapActor(char ** args, INT_PTR nArgsCount, char * sRetMsg) { INT_PTR args_count = GetArgsCount(args, nArgsCount); if (args_count < 2 ) { sprintf(sRetMsg,”Need 2 param at least”); return false; } int nType = atoi(args[0]); int nSceneId = atoi(args[1]); CFuBen * pRetFb =NULL; CScene * pRetScene =NULL; GetGlobalLogicEngine()->GetFuBenMgr()->GetFbPtrBySceneId(nSceneId,pRetFb,pRetScene);
    if (!pRetScene)
    {
    return false;
    }
    switch(nType)
    {
    case 0:
    {
    int nLevel = 0;
    if (args[2])
    {
    nLevel = atoi(args[2]);
    }
    int nCount = pRetScene->CalcAllActor(nLevel);
    sprintf(sRetMsg,”S:%d,T:%d”,nSceneId,nCount);
    break;
    }
    case 1:
    {
    int nLevel = 0;
    if (args[2])
    {
    nLevel = atoi(args[2]);
    }
    int nCount = pRetScene->CloseSceneAllActor(nLevel);
    sprintf(sRetMsg,”S:%d,T:%d”,nSceneId,nCount);
    break;
    }
    default:break;
    }
    return true;
    }

    bool CChatSystem::GmDoGiveAward(char **args, INT_PTR nArgsCount, char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count != 3)
    {
    sprintf(sRetMsg,”Need 3 param”);
    return false;
    }

    int nType = atoi(args[0]);
    int nId = atoi(args[1]);
    int nValue = atoi(args[2]);

    CActor *pActor = (CActor*)m_pEntity;
    return pActor->GiveAward(nType, nId, nValue,0,0,0,0,GameLog::Log_BackStage);
    }
    bool CChatSystem::GmReloadVSPDef(char ** args, INT_PTR nArgsCount, char * sRetMsg)
    {
    GetLogicServer()->GetVSPDefine().LoadDefinitions(_T(“data/VSPDef.txt”));
    return true;
    }

    bool CChatSystem::GmSetFcmStatus(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count != 1 )
    {
    sprintf(sRetMsg,”Need 1 param “);
    return false;
    }
    BYTE nFlag = (BYTE)atoi(args[0]);
    CActor *pActor = (CActor*)m_pEntity;
    return pActor->GetMiscSystem().ReInitialFCM(nFlag);
    }

    bool CChatSystem::GMChgJob(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count != 2)
    {
    sprintf(sRetMsg,”Need 2 param”);
    return false;
    }

    int nVoc = atoi(args[0]);
    int nSex = atoi(args[1]);
    CActor *pActor = (CActor*)m_pEntity;
    pActor->UseChangeVocationCard(nVoc, nSex);
    return true;
    }

    bool CChatSystem::GMADDLootPet(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count != 1)
    {
    sprintf(sRetMsg,”Need 1 param”);
    return false;
    }

    int nPetId = atoi(args[0]);
    CActor *pActor = (CActor*)m_pEntity;
    pActor->GetLootPetSystem().addLootPet(nPetId);
    }

    bool CChatSystem::GmMakeRealItem(char **args, INT_PTR nArgsCount,char * sRetMsg)
    {
    INT_PTR args_count = GetArgsCount(args, nArgsCount);
    if (args_count != 4)
    {
    sprintf(sRetMsg,”Need 3 param”);
    return false;
    }

    int nInput = atoi(args[0]);
    int nNum = atoi(args[1]);
    int nSceneId = atoi(args[2]);
    int nMonsterId = atoi(args[3]);
    const CStdItem* pItem = GetLogicServer()->GetDataProvider()->GetStdItemProvider().GetStdItem(nInput);
    if (!pItem)
    {
    sprintf(sRetMsg,”Need 1 param “);
    return false;
    }
    int nID = pItem->m_nIndex;

    bool result = AddItem(nID, __max(1, nNum), 0,0,0,CStdItem::iqKillMonster,nSceneId,nMonsterId,sRetMsg);
    return result;

    }

    //————————反加速外挂相关—–end————————–

    bool CChatSystem::GmOpenBallFanStore(char **args, INT_PTR nArgsCount, char *sRetMsg)
    {
    /*
    if(!IsArgsValid(args, nArgsCount, sRetMsg, 1))return false;
    return GetGlobalLogicEngine()->GetMiscMgr().OpenBallFanStore(atoi(args[0]), args[1], args[2] ? atoi(args[2]) : 0);
    */
    return true;
    }

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